diff --git a/changelog.md b/changelog.md index 9ba35c3..d44fa43 100644 --- a/changelog.md +++ b/changelog.md @@ -3,24 +3,31 @@ ## v3.7 (Upcoming) ### [Console Mod Menu v1.6](https://github.com/bl-sdk/console_mod_menu/blob/master/Readme.md#v16) -> - Linting fixes. +> - Made Willow1 use UE3 controller key names. ### Legacy Compat v1.6 - Linting fixups. - Added fixups for Reign of Giants (for real this time). ### [Mods Base v1.10](https://github.com/bl-sdk/mods_base/blob/master/Readme.md#v19) +> - Added the `ObjectFlags` enum, holding a few known useful flags. +> > - Moved a few warnings to go through Python's system, so they get attributed to the right place. > -> - Added more fixups for Reign of Giants (for real this time). +> - Added a warning for initializing a non-integer slider option with `is_integer=True` (the default). +> +> - Added support for BL1. ### [pyunrealsdk v1.8.0](https://github.com/bl-sdk/pyunrealsdk/blob/master/changelog.md#v180) -> - Trying to overwrite the return value of a void function will now return a more appropriate -> error. -> +> - Added `WeakPointer.replace`, to modify a pointer in-place. +> +> - Trying to overwrite the return value of a void function will now return a more appropriate error. +> +> - The type hinting of `WrappedArray`s now default to `WrappedArray[Any]`, no generic required. +> > - Upgraded to support unrealsdk v2 - native modules can expect some breakage. The most notable -> effect this has on Python code is a number of formerly read-only fields on core unreal types -> have become read-write. +> effect this has on Python code is a number of formerly read-only fields on core unreal types have +> become read-write. ### Save Options v1.2 - Fixed issue where loading a character with no save option data inherited option values from @@ -40,7 +47,7 @@ ### [unrealsdk v2.0.0](https://github.com/bl-sdk/unrealsdk/blob/master/changelog.md#v200) > - Now supports Borderlands 1. Big thanks to Ry for doing basically all the reverse engineering. -> +> > - Major refactor of the core unreal types, to cleanly allow them to change layouts at runtime. All > core fields have changed from members to zero-arg methods, which return a reference to the > member. A few classes (e.g. `UProperty` subclasses) previous had existing methods to deal with @@ -48,19 +55,19 @@ > > Clang is able to detect this change, and gives a nice error recommending inserting brackets at > the right spot. -> +> > - Removed the `UNREALSDK_UE_VERSION` and `UNREALSDK_ARCH` CMake variables, in favour a new merged > `UNREALSDK_FLAVOUR` variable. -> +> > - Removed the (optional) dependency on libfmt, `std::format` support is now required. -> +> > - Console commands registered using `unrealsdk::commands::NEXT_LINE` now (try to) only fire on > direct user input, and ignore commands send via automated means. -> +> > - Fixed that assigning an entire array, rather than getting the array and setting it's elements, > would likely cause memory corruption. This was most common when using an array of large structs, > and when assigning to one which was previously empty. -> +> > - Made `unrealsdk::memory::get_exe_range` public. ### Willow2 Mod Menu v3.5