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Copy pathsnake.py
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213 lines (170 loc) · 4.99 KB
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from tkinter import *
import random
GAME_WIDTH = 1000
GAME_HEIGHT = 600
SPEED = 80
SPACE_SIZE = 25
FOOD_COLOR = "#dddddd"
SNAKE_COLOR = "#6759e0"
BODY_PARTS = 5
BACKGROUND_COLOR = "#1F1F1F"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(
x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake"
)
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, (GAME_WIDTH // SPACE_SIZE) - 1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT // SPACE_SIZE) - 1) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(
x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food"
)
def next_turn(snake, food):
if paused:
return
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(
x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill="#5747eb"
)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 20
label.config(text="Score : {}".format(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def toggle_pause(event=None):
global paused
if game_over_state:
return
if paused:
paused = False
canvas.delete("pause_text")
next_turn(snake, food)
else:
paused = True
canvas.create_text(
canvas.winfo_width() / 2,
canvas.winfo_height() / 2,
font=("Consolas", 50),
text="PAUSED",
fill="#aaaaaa",
tag="pause_text",
)
def change_direction(new_direction):
global direction
if new_direction == "left":
if direction != "right":
direction = new_direction
if new_direction == "right":
if direction != "left":
direction = new_direction
if new_direction == "up":
if direction != "down":
direction = new_direction
if new_direction == "down":
if direction != "up":
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
return True
elif y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def game_over():
global game_over_state
game_over_state = True
canvas.delete(ALL)
canvas.create_text(
canvas.winfo_width() / 2,
(canvas.winfo_height() / 2) - 40,
font=("Consolas", 60),
text="GAME OVER",
fill="#DB4242",
tag="gameover",
)
replay_btn = Button(
window,
text="Restart",
font=("Consolas", 20),
bg="#5d4fe0",
fg="white",
bd=0,
padx=20,
pady=10,
command=restart,
)
canvas.create_window(
canvas.winfo_width() / 2, canvas.winfo_height() / 2 + 40, window=replay_btn
)
def restart():
global snake, food, score, direction, paused, game_over_state
score = 0
direction = "down"
paused = False
game_over_state = False
label.config(text="Score : {}".format(score))
canvas.delete(ALL)
snake = Snake()
food = Food()
next_turn(snake, food)
window = Tk()
window.title("Snake game")
window.resizable(False, False)
score = 0
direction = "down"
paused = False
game_over_state = False
label = Label(window, text="Score : {}".format(score), font=("monospace", 35))
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
window.update_idletasks()
x = (window.winfo_screenwidth() // 2) - (window.winfo_width() // 2)
y = (window.winfo_screenheight() // 2) - (window.winfo_height() // 2)
window.geometry(f"+{x}+{y}")
def on_any_key(event):
if game_over_state:
restart()
elif paused:
toggle_pause()
window.bind("<Left>", lambda event: change_direction("left"))
window.bind("<Right>", lambda event: change_direction("right"))
window.bind("<Up>", lambda event: change_direction("up"))
window.bind("<Down>", lambda event: change_direction("down"))
window.bind("p", toggle_pause)
window.bind("<KeyPress>", on_any_key)
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()