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FAQ
Pressing F7 will decrease the FPS
Pressing F8 will increase the FPS from the Default of 20FPS to 30FPS and 60FPS and 120FPS
Please remember that anything past 20FPS is very Work in progress and any issues you have we would like
you to report these issues.
The reason these modes are out for public testing and in progress is to fix any issues that may arise to make these modes bug free.
see below to for more information.
You can report bugs on the Discord or on the GitHub using Issues Tab
Please be very detailed and included images and videos if possible.
To be as accurate as possible to the game while also adding Features that can improve the game. We will not add Features without fixing every bug along the way to ensure the best gameplay experience like with 60FPS mode.
GLideN64 is more mature and more accurate for rendering the game and has a very important feature
framebuffer emulation which is needed to render a lot of effects accurately like
link on the pause screen and link's spin attack to name a few.
it also supports 3-Point filtering or also known as tri-linear filtering which is used to make the games textures look hardware accurate.
Pressing F10
Pressing F9
This project uses SDL2 which has support for all current controllers such as:
PS4 PS5 Xbox 360 Xbox one and the new Xbox controllers
it also supports Switch Pro controllers and joycons and more
Controller mapping takes place in the pause menu of the game

So plug and play!
This is due to the game timers and we are going through everything to make it work for all FPS modes so if you find an issue please report it as shown above in where to report bugs. The more bugs you find the more we fix so join the Discord and help out.
HD textures site for updates OOT Reloaded
First you download either the 4k texture pack Here
Or 1080p pack here
Mobile 1080p pack Here
next you unzip and take the .HTS and place it next to oot.exe

Next head into the GlideN64.ini and change to the Following
textureFilter\txEnhancedTextureFileStorage=1
to
textureFilter\txEnhancedTextureFileStorage=0
This should allow you to load .htc texture packs
some minor issues are :
The sky does not render fully
Some textures do not render fully
first you edit GlideN64.ini
next find these two lines
frameBufferEmulation\copyDepthToMainDepthBuffer=1
frameBufferEmulation\copyDepthToRDRAM=2
make sure the top line is set to 1 to get depth working and just incase set the second line to 2 if it's not default already.
you can now download reshade and point to oot.exe
when it ask which API choose opengl
and select all shaders.
With depth buffer on you can use RTGI for Path tracing.
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all tunnels are broken at 60FPS switch to 20FPS -
If you try and teach the scarecrow a song in Lake Hylia in 60fps, he does the dance and everything, then the camera freezes on him with link looking at him. Game became unplayable for me at this point. -
When using 60 FPS links walks over the chests in the house in kokiri forest instead of stopping in front of them. -
Even if you walk as slowly as possible, he just hangs from the ledge, he's unable to climb the ladder. -
If you set the FPS at 30, 60, 120, or 240 before the Volvagia cutscene begins, the game will hardlock (or softlock? not sure which terminology is right, but you can't pause and you have to restart the game) at the end of the cutscene when Volvagia hides inside of her lava crater. -
If you fight the Lizalfos at 60 FPS there is a good chance they willl jump into the lava instead of onto another platform -
Barinade crashes the game. -
The top mirror in Spirit Temple that allows Link to break the face of the statue to lead to the boss room doesn't work -
no sound plays and enemies appear to be bugged -
When you dump bugs, they will fall slowly.Video of the issue -
When you Z-Target and shield damage and then letting go of shield right away, it will freeze link until you use your sword.Video of the issue -
60fps Z target camera pan not changing rotation to allow link to move across screenVideo of the issue -
60 fps Koume and Kotake do too much damage and sometimes the mirror shield messes up