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FAQ
Pressing F7 will decrease the FPS
Pressing F8 will increase the FPS from the Default of 20FPS to 30FPS and 60FPS and 120FPS
Please remember that anything past 20FPS is very Work in progress and any issues you have we would like
you to report these issues.
The reason these modes are out for public testing and in progress is to fix any issues that may arise to make these modes bug free.
see below to for more information.
You can report bugs on the Discord or on the GitHub using Issues Tab
Please be very detailed and included images and videos if possible.
To be as accurate as possible to the game while also adding Features that can improve the game. We will not add Features without fixing every bug along the way to ensure the best gameplay experience like with 60FPS mode.
GlideN64 is more mature and more accurate for rendering the game and has a very important feature
framebuffer emulation which is needed to render a lot of effects accurately like
link on the pause screen and link's spin attack to name a few.
it also supports 3-Point filtering or also known as tri-linear filtering which is used to make the games textures look hardware accurate.
Pressing F10
Pressing F9
This project uses SDL2 which has support for all current controllers such as:
PS4 PS5 Xbox 360 Xbox one and the new Xbox controllers
it also supports Switch Pro controllers and joycons and more
So plug and play!
This is due to the game timers and we are going through everything to make it work for all FPS modes so if you find an issue please report it as show above in where to report bugs. The more bugs you find the more we fix so join the Discord and help out.
HD textures site for updates OOT Reloaded
First you download either the 4k texture pack Here
Or 1080p pack here
Mobile 1080p pack Here
next you unzip and take the .HTS and place it next to oot.exe

some minor issues are :
The sky does not render fully
Some textures do not render fully
first you edit GlideN64.ini
next find these two lines
frameBufferEmulation\copyDepthToMainDepthBuffer=1
frameBufferEmulation\copyDepthToRDRAM=2
make sure the top line is set to 1 to get depth working and just incase set the second line to 2 if it's not default already.
you can now download reshade and point to oot.exe
when it ask which API choose opengl
and select all shaders.
With depth buffer on you can use RTGI for Path tracing.