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Copy pathScreenReader.cs
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127 lines (103 loc) · 4.8 KB
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using System;
using System.Runtime.InteropServices;
namespace RavenfieldAccessibility
{
/// <summary>
/// Tolk screen reader abstraction wrapper.
/// Requires Tolk.dll (native) in the game directory alongside screen reader vendor DLLs.
/// </summary>
public static class ScreenReader
{
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
private static extern void Tolk_Load();
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
private static extern bool Tolk_IsLoaded();
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
private static extern void Tolk_Unload();
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
private static extern void Tolk_TrySAPI([MarshalAs(UnmanagedType.I1)] bool trySAPI);
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
private static extern void Tolk_PreferSAPI([MarshalAs(UnmanagedType.I1)] bool preferSAPI);
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr Tolk_DetectScreenReader();
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
private static extern bool Tolk_HasSpeech();
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
private static extern bool Tolk_HasBraille();
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
private static extern bool Tolk_Output(
[MarshalAs(UnmanagedType.LPWStr)] string str,
[MarshalAs(UnmanagedType.I1)] bool interrupt);
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
private static extern bool Tolk_Speak(
[MarshalAs(UnmanagedType.LPWStr)] string str,
[MarshalAs(UnmanagedType.I1)] bool interrupt);
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
private static extern bool Tolk_Braille(
[MarshalAs(UnmanagedType.LPWStr)] string str);
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
private static extern bool Tolk_IsSpeaking();
[DllImport("Tolk.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.I1)]
private static extern bool Tolk_Silence();
private static bool _initialized;
public static void Load()
{
Tolk_TrySAPI(true);
Tolk_Load();
_initialized = Tolk_IsLoaded();
}
public static bool IsLoaded() => _initialized && Tolk_IsLoaded();
public static void Unload()
{
if (_initialized)
{
Tolk_Unload();
_initialized = false;
}
}
public static string DetectScreenReader()
{
return Marshal.PtrToStringUni(Tolk_DetectScreenReader());
}
public static bool HasSpeech() => Tolk_HasSpeech();
public static bool HasBraille() => Tolk_HasBraille();
/// <summary>
/// Send text to screen reader (speech + braille).
/// </summary>
public static bool Output(string text, bool interrupt = false)
{
if (!_initialized || string.IsNullOrEmpty(text)) return false;
return Tolk_Output(text, interrupt);
}
/// <summary>
/// Speech-only output.
/// </summary>
public static bool Speak(string text, bool interrupt = false)
{
if (!_initialized || string.IsNullOrEmpty(text)) return false;
return Tolk_Speak(text, interrupt);
}
/// <summary>
/// Braille-only output.
/// </summary>
public static bool Braille(string text)
{
if (!_initialized || string.IsNullOrEmpty(text)) return false;
return Tolk_Braille(text);
}
public static bool IsSpeaking() => _initialized && Tolk_IsSpeaking();
public static bool Silence()
{
if (!_initialized) return false;
return Tolk_Silence();
}
}
}