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Merge pull request #223 from rgto/community
Update the roadmap.
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README.md

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@@ -150,47 +150,45 @@ Check the [report form](docs/report-form.md) before submitting issue, this will
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### 1️⃣ Rift / Greater Rift System
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GR closure: ensure the Greater Rift closes automatically after 15 minutes.
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Exit portal: fix the teleport at the end of the GR so it appears and works correctly.
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Resource consumption: make sure the GR Stone and gold are properly consumed when energizing the rift.
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Death time penalty: implement the correct penalty (+5 seconds per death after the 3rd inside the GR).
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Mob removal: clear all enemies after a GR is finished.
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Next-level portal display: ensure the portal to the next GR level only appears when appropriate.
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Level display bug: fix the issue that shows only GR level 13 Torment 2.
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GR pillars validation: review and validate the behavior of GR pillars.
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GR closure: ensure the Greater Rift closes automatically after 15 minutes.
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Exit portal: fix the teleport at the end of the GR so it appears and works correctly.
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Resource consumption: make sure the GR Stone and gold are properly consumed when energizing the rift.
156+
Death time penalty: implement the correct penalty (+5 seconds per death after the 3rd inside the GR).
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Mob removal: clear all enemies after a GR is finished.
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Next-level portal display: ensure the portal to the next GR level only appears when appropriate.
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Level display bug: fix the issue that shows only GR level 13 Torment 2.
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GR pillars validation: review and validate the behavior of GR pillars.
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### 2️⃣ Items & Crafting
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Kanai’s Cube: fix legendary power extraction so it correctly consumes the required items.
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Enchant NPC: enable proper re-rolling of any item’s stats.
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Ramaladni’s Gift: ensure it correctly adds a socket to weapons.
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Gem validation: review the behavior of normal and legendary gems.
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Affix validation: confirm that all item affixes work as intended.
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Set bonus validation: review and adjust item set bonuses.
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Legendary bonus validation: ensure legendary powers are correctly applied (including duplicate checks).
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Boss drop validation: confirm that bosses drop the correct items.
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Kanai’s Cube: fix legendary power extraction so it correctly consumes the required items.
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Enchant NPC: enable proper re-rolling of any item’s stats.
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Ramaladni’s Gift: ensure it correctly adds a socket to weapons.
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Gem validation: review the behavior of normal and legendary gems.
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Affix validation: confirm that all item affixes work as intended.
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Set bonus validation: review and adjust item set bonuses.
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Legendary bonus validation: ensure legendary powers are correctly applied (including duplicate checks).
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Boss drop validation: confirm that bosses drop the correct items.
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### 3️⃣ Progression & Gameplay
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Waypoints:
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Fix client crash when changing Sanctuary view with the + and – buttons.
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Correctly display the map name when clicked.
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Ensure teleporting through waypoints works reliably.
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Normal rift teleport: fix the portal that remains after a normal rift is closed.
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Character weapon display: fix the bug where the character’s weapon is not shown.
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Difficulty save: store the last difficulty level used by the player for the next session.
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NPC upgrade after level 10: validate that the NPC correctly consumes Death’s Breath when upgrading.
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Fix client crash when changing Sanctuary view with the + and – buttons.
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Correctly display the map name when clicked.
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Normal rift teleport: fix the portal that remains after a normal rift is closed.
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Character weapon display: fix the bug where the character’s weapon is not shown inside the GR.
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Difficulty save: store the last difficulty level used by the player for the next session.
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### 4️⃣ Bounties & Rewards
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Bounty system: validate the full bounty system and its rewards.
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### Suggested Priorities
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Critical stability: GR closure, resource consumption, exit teleport, and waypoint fixes.
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Player progression: NPC upgrades, Kanai’s Cube, Ramaladni’s Gift, and difficulty saving.
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Balance & content: validations for gems, affixes, set bonuses, legendary bonuses, and boss drops.
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General improvements: visual fixes (weapon display) and overall gameplay polish.
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Critical stability: GR closure, resource consumption, exit teleport, and waypoint fixes.
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Player progression: NPC upgrades, Kanai’s Cube, Ramaladni’s Gift, and difficulty saving.
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Balance & content: validations for gems, affixes, set bonuses, legendary bonuses, and boss drops.
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General improvements: visual fixes (weapon display) and overall gameplay polish.
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# System requirements
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