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I see there is an .hlsl port and from my brief research that is supposed to get it nearly to being compatible with Reshade but I tried renaming to a .fx file and adding to reshade and it still gets errors compiling. I'm not knowledgeable enough to make whatever changes are still needed to make it compatible as a reshade.fx shader, but I think that would be a great place to have this available. Then this shader could be iniected into something like Shaderglass or Lossless Scaling and be used with basically any windowed/borderless app
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