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[Bug]: twistSpline node generates NaN values #23

@mdilena

Description

@mdilena

Summary

The twistSpline node can randomly generate NaNs on certain frames of an animation - although on the project it has been used it's been seen only in a single shot - and these could change every time an attribute gets refreshed or a control position changes, so the previously broken frame would suddenly work again and another random one will break. The result is that the deformed geometry disappears over one or more frames.

Expected Behavior

The node should never generate NaNs unless its input do as well.

Steps to Reproduce Behavior

Unfortunately a pattern to reproduce the problem hasn't been found yet, and so far it only occurred in a single shot, on a single rig.

Solution

This is no solution, but the issue seem to have been solved - for now at least - by asking the animator to re-import a fresh rig and re-animate, but I suspect this could happen again.

Environment

Linux, CentOS 7

Additional Context

I can't share any images/file from the project.

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