Denoiser implementation? #141
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pragma37
aVersionOfReality
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Would it be possible to implement a denoiser, like those currently used by Cycles, into Malt? I assume it could be done in a screen shader? What sort of thing would be involved? Or is this just impossible? |
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Answered by
pragma37
Sep 27, 2021
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Sure it's possible. What's the use-case, though? There aren't many features that can actually generate noise, and rendering more samples is usually cheap enough. |
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aVersionOfReality
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Sure it's possible. What's the use-case, though?
There aren't many features that can actually generate noise, and rendering more samples is usually cheap enough.
For edge cases, you could always use the denoiser nodes from the Blender compositor.