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Answered by
pragma37
Dec 10, 2021
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You can use the transform_point, transform_vector and transform_normal nodes: There's no built-in contrast function (yet?), but if you google contrast glsl you can find plenty of examples: You can copy-paste any of those functions into your shader library and they'll be available as nodes. |
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You can use the transform_point, transform_vector and transform_normal nodes:
There's no built-in contrast function (yet?), but if you google contrast glsl you can find plenty of examples:
https://alaingalvan.tumblr.com/post/79864187609/glsl-color-correction-shaders
You can copy-paste any of those functions into your shader library and they'll be available as nodes.