Skip to content
Discussion options

You must be logged in to vote

You can use the transform_point, transform_vector and transform_normal nodes:

There's no built-in contrast function (yet?), but if you google contrast glsl you can find plenty of examples:
https://alaingalvan.tumblr.com/post/79864187609/glsl-color-correction-shaders

You can copy-paste any of those functions into your shader library and they'll be available as nodes.

Replies: 1 comment

Comment options

You must be logged in to vote
0 replies
Answer selected by Codesterz
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants