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Custom Pipeline: Setting up two pass rendering #286

Answered by pragma37
panthavma asked this question in Q&A
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main_screen_material = scene.world_parameters['MainScreenPassShader']
if main_screen_material and main_screen_material.shader:
    self.draw_screen_pass(main_screen_material.shader['MAIN_PASS'], self.rt_final)
main_screen_material.shader['MAIN_PASS'].textures['THE_NAME_OF_YOUR_SAMPLER2D_UNIFORM'] = self.t_pgbuffer_color

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@panthavma
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