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I've had success. its just the normal process. The only gotcha has been that Malt must be turned on before you drop a material into a scene. |
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Hey malt community,
I have a question for you guys.
If I want to make a library of custom malt materials,
what is the best way to do so?
I made a lot of custom malt shaders/materials and I want to use them across different
blender files via Asset Browser.
But everytime I add some asset, there will be errors in the malt node tree and it won't funtion as expected.
The custom shader contains a couple of sub node group.
Has anyone done it before?
Some tips will be very helpful!
Thanks
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