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Plug the Ambient Occlusion into the position or normal or offset of the NPR diffuse/specular |
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Right now, I'm playing around with Malt before I use it for my character model. I made an alright skin shader, but my problem is that the Ambient Occlusions are black and I don't know how to change the color.

Sorry if the solution is very simple and I'm just dumb, Malt is very raw and very confusing to me.
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