Full access to the open gl state machine #606
Snesmocha
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Feedback & Feature Requests
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I don't know what you mean by not having access to the OpenGL state machine, you have full access to the OpenGL API. |
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Hi so I noticed that this only allows access to a very limited depth buffer, frame buffer, and the shader pipeline with no access to the open gl state machine, vao, stencil, or compute shaders. It makes this rendering engine quite limited and feels a bit slow and sluggish compared to even eevee. it would be very nice if the pipeline could be expanded to properly allow for direct modification for the mesh specification rather than prebaked vertex properties along with access to the full open gl statemachine.
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