Hello! This isn't an issue but I extended TFPInput to support Unity's new Input System package. You can find the class here.
It doesn't quite work out of the box as TFP's FPSController.cs calls the old Input class in one line but I included instructions for a quick and dirty hack to fix this in my Gist. Hope people find this useful!
Hello! This isn't an issue but I extended
TFPInputto support Unity's new Input System package. You can find the class here.It doesn't quite work out of the box as TFP's
FPSController.cscalls the oldInput classin one line but I included instructions for a quick and dirty hack to fix this in my Gist. Hope people find this useful!