- OpenStreetMap - Roads, buildings, land use
- SRTM Elevation - Global 30m/90m elevation data
- Sentinel Hub - 10m satellite imagery (optional)
- OpenTopography - High-resolution elevation (optional)
- Multiple Resolutions - 512px to 8192px
- Height Exaggeration - Customize vertical scale
- Erosion Simulation - Natural terrain features
- Procedural Details - Add micro-terrain detail
- Unreal Engine 5 - Full landscape package
- Unity - RAW heightmaps + terrain
- GLTF/GLB - Universal 3D mesh
- GeoTIFF - GIS-compatible rasters
- FBX - 3D mesh for any software
- Dark/Light Themes - System-aware theming
- Responsive Design - Works on all screen sizes
- Keyboard Shortcuts - Power user friendly
- Drag & Drop - Intuitive file handling
- Cesium Integration - Professional 3D globe
- Real-time Rendering - Instant feedback
- Multiple Views - Terrain, satellite, wireframe
- Interactive Controls - Rotate, pan, zoom
- Leaflet Maps - Precise area selection
- Draw Tools - Rectangle, polygon selection
- Search - Find locations by name
- Coordinates - Enter precise lat/lon
- Windows - Portable .exe or installer
- Linux - Universal AppImage
- macOS - Native .app + DMG
- No Browser - Standalone application
- Local Processing - No cloud required
- Offline Mode - Works without internet (cached data)
- Fast Generation - Optimized algorithms
- Smart Caching - Reuse downloaded data
- Project Management - Save/load projects
- Auto-save - Never lose work
- Batch Processing - Generate multiple terrains
- Export Queue - Background exports
- Live Cursors - See teammate edits
- Presence - Who's online
- Chat - Built-in messaging
- Conflict Resolution - Auto-merge changes
- Shared Projects - Collaborate on terrains
- Role-based Access - Viewer, Editor, Admin
- Version Control - Git-like history
- Comments - Annotate terrains
What's included:
- Heightmap (16-bit PNG)
- Weight maps for texturing
- Spline data for roads/rivers
- Import Blueprint script
- Material setup
Features:
- Auto landscape creation
- Layer blending
- LOD configuration
- Streaming support
What's included:
- RAW heightmap
- Splat maps for textures
- Prefabs for objects
- Setup C# script
- Material configuration
Features:
- Terrain auto-setup
- Texture splatting
- Detail placement
- Tree/grass placement
- Terrain Analysis - Identify features
- Smart Classification - 8 terrain types
- Recommendations - Optimal settings
- Auto-optimization - Best quality/performance
- Perlin Noise - Natural detail
- Erosion Simulation - Realistic weathering
- Vegetation Distribution - Ecosystem simulation
- Weather Effects - Dynamic atmosphere
- Multi-resolution - LOD support
- Tiling - Large area support
- Compression - Smaller file sizes
- Optimization - Reduced poly count
- Area coverage (km²)
- Elevation range (min/max)
- Slope distribution
- Feature detection (peaks, valleys)
- Volume calculations
- Generation time
- File sizes
- Memory usage
- Quality scores
- Projects created
- Exports completed
- API calls
- Quota usage
- Local Processing - Data stays on device
- Encrypted Storage - Secure project files
- No Tracking - Privacy-first design
- Open Source - Transparent code
- SSO Integration - Google, Microsoft, GitHub
- RBAC - Role-based access control
- Audit Logs - Compliance tracking
- Data Retention - Policy enforcement
- Automatic Checking - Check on startup
- In-app Notifications - New version alerts
- One-click Update - Download & install
- Changelog - See what's new
- Semantic Versioning - Clear version numbers
- Beta Channel - Early access (optional)
- Rollback - Downgrade if needed
- Release Notes - Detailed changes
- ✅ Windows 10/11 (64-bit)
- ✅ Ubuntu 20.04+ (and derivatives)
- ✅ macOS 10.13+ (High Sierra+)
Minimum:
- 4GB RAM
- 2 CPU cores
- 500MB disk space
- OpenGL 3.3+
Recommended:
- 8GB+ RAM
- 4+ CPU cores
- 2GB disk space
- Dedicated GPU
- Portable ZIP
- No installation
- Run from USB
- Isolated environment
- Windows: Inno Setup (.exe)
- macOS: DMG installer
- Linux: AppImage (no install)
- Auto-updater included
- Docker Compose
- Kubernetes ready
- Scalable backend
- API-only mode
from terraforge import TerraForge
tf = TerraForge(api_key="...")
terrain = tf.generate(
location="London",
resolution=2048,
format="ue5"
)
terrain.export("london_terrain.zip")# Generate terrain
terraforge generate --location "New York" --resolution 2048
# Export to UE5
terraforge export --project myterrain --format ue5from terraforge.plugins import ExporterPlugin
class MyCustomExporter(ExporterPlugin):
def export(self, terrain, options):
# Custom export logic
pass- Getting Started Guide
- User Manual
- API Reference
- Video Tutorials
- GitHub Discussions
- Discord Server
- Stack Overflow tag
- Twitter updates
- Email support
- Bug tracker
- Feature requests
- Community forum
- Mobile apps (iOS/Android)
- Cloud processing option
- Multiplayer editing
- Marketplace for assets
- AI terrain generation
- VR/AR preview
- Blockchain integration
- Real-time weather
- Unlimited exports
- Premium data sources
- Priority support
- Advanced analytics
- Team collaboration
- API access
- Custom branding
- On-premise deployment
- SLA guarantee
- Dedicated support
- Custom development
- Training sessions
- Audit compliance
- White-label option
TerraForge Studio - Professional 3D Terrain Generator
Built with ❤️ for game developers, architects, and geo-enthusiasts