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main.c
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#include "main.h"
int drawCircle (SDL_Renderer * renderer, int h, int k, int r) {
int x = r-1;
int y = 0;
int dx = 1;
int dy = 1;
int err = dx - r * 2;
while (x >= y) {
SDL_RenderDrawPoint(renderer, h + x, k + y);
SDL_RenderDrawPoint(renderer, h + y, k + x);
SDL_RenderDrawPoint(renderer, h - y, k + x);
SDL_RenderDrawPoint(renderer, h - x, k + y);
SDL_RenderDrawPoint(renderer, h - x, k - y);
SDL_RenderDrawPoint(renderer, h - y, k - x);
SDL_RenderDrawPoint(renderer, h + y, k - x);
SDL_RenderDrawPoint(renderer, h + x, k - y);
if (err <= 0) {
y++;
err += dy;
dy += 2;
} else {
x--;
dx += 2;
err += -2 * r + dx;
}
}
return 0;
}
static SDL_Texture* create_text_texture (TTF_Font * font, SDL_Renderer * renderer, SDL_Color textcolor, const char * text, SDL_Rect * destrect) {
SDL_Surface * temp_surface = NULL;
SDL_Texture * result = NULL;
// Create text surface
temp_surface = TTF_RenderText_Solid(font, text, textcolor);
if (temp_surface == NULL) {
fprintf(stderr, "Unable to render text surface! SDL_ttf Error: %s\n", TTF_GetError());
return NULL;
}
// Optimize surface
result = SDL_CreateTextureFromSurface(renderer, temp_surface);
if (result == NULL) {
fprintf(stderr, "Unable to create texture from rendered text! SDL Error: %s\n", SDL_GetError());
return NULL;
}
// Extract dimensions
if (destrect != NULL) {
destrect->w = temp_surface->w;
destrect->h = temp_surface->h;
}
SDL_FreeSurface(temp_surface);
return result;
}
int main (int argc, char * argv[]) {
// This first in case you don't need more than version
struct gengetopt_args_info args_info;
if (cmdline_parser(argc, argv, &args_info) != 0) exit(EXIT_FAILURE);
// Initialize modules
if (SDL_Init(SDL_INIT_EVERYTHING) == -1) {
fprintf(stderr, "SDL could not init. SDL_error: %s\n", SDL_GetError());
return -1;
}
if (!(IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG)) {
fprintf(stderr, "SDL_Image couldn't init!\n");
return -1;
}
if (TTF_Init() == -1) {
fprintf(stderr, "SDL_ttf could not initialize! SDL_ttf Error: %s\n", TTF_GetError());
return -1;
}
// Create module objects
SDL_Renderer * renderer = NULL;
SDL_Window * window = NULL;
window = SDL_CreateWindow("Money", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 400, SDL_WINDOW_SHOWN); // 640x400 window with title set to 'Money'
if (window == NULL) {
fprintf(stderr, "SDL couldn't create window. SDL_error: %s\n", SDL_GetError());
return -1;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE);
if (renderer == NULL) {
fprintf(stderr, "SDL couldn't create renderer. SDL_error: %s\n", SDL_GetError());
return -1;
}
TTF_Font * font = TTF_OpenFont("FreeMono.ttf", 16);
if (font == NULL) {
fprintf(stderr, "Failed to load FreeMono font! SDL_ttf Error: %n\n", TTF_GetError());
return -1;
}
// Variables
int percent_chance = 25;
int multiplier = 4;
char * multiplier_str = NULL;
char * temp_str = NULL;
int circle_radius = 100;
SDL_Event e;
bool quit_pressed = false;
int money = 100;
char money_string[] = "";
sprintf(money_string, "%d", money);
// SDL_ttf variables
SDL_Color textcolor = {255, 255, 255};
SDL_Texture * money_texture = NULL;
SDL_Texture * nums_texture = NULL;
SDL_Texture * multiplier_texture = NULL;
SDL_Rect money_dest_rect;
memset(&money_dest_rect, 0, sizeof(money_dest_rect));
money_dest_rect.y = circle_radius * 2;
SDL_Rect nums_source_rect[10];
SDL_Rect num_dest_rect;
memset(&num_dest_rect, 0, sizeof(num_dest_rect));
SDL_Rect multiplier_dest_rect;
memset(&multiplier_dest_rect, 0, sizeof(multiplier_dest_rect));
money_texture = create_text_texture(font, renderer, textcolor, "Money: ", &money_dest_rect);
multiplier_texture = create_text_texture(font, renderer, textcolor, "Multiplier: ", &multiplier_dest_rect);
// Textures and Textures information
SDL_Texture * circle = NULL;
SDL_Point circle_center;
memset(&circle_center, 0, sizeof(circle_center));
SDL_Rect circle_dest_rect;
memset(&circle_dest_rect, 0, sizeof(circle_dest_rect));
SDL_Texture * spinner = NULL;
SDL_Rect spinner_rect;
memset(&spinner_rect, 0, sizeof(spinner_rect));
SDL_Rect spinner_dest_rect;
memset(&spinner_dest_rect, 0, sizeof(spinner_dest_rect));
// Texture information assignments
circle_center.x = circle_radius;
circle_center.y = circle_radius;
circle_dest_rect.x = 0;
circle_dest_rect.y = 0;
circle_dest_rect.h = 2 * circle_radius;
circle_dest_rect.w = 2 * circle_radius;
spinner_rect.x = 0;
spinner_rect.y = 0;
spinner_dest_rect = spinner_rect;
spinner_dest_rect.h = circle_radius*90/100;
spinner_dest_rect.w = (90*circle_radius/100)*139/313;
spinner_dest_rect.x = circle_center.x - spinner_dest_rect.w/2;
spinner_dest_rect.y = circle_center.y - spinner_dest_rect.h;
// Rotation variables
int rand_val = 0;
int sdl_angle = 0;
int delay_time = 0;
int add = 20;
SDL_Point rotate_point;
rotate_point.x = spinner_dest_rect.w/2;
rotate_point.y = spinner_dest_rect.h;
// Load/Create Textures
circle = SDL_CreateTexture(renderer, SDL_GetWindowPixelFormat(window), SDL_TEXTUREACCESS_TARGET, 2*circle_radius, 2*circle_radius);
{ // Load spinner from file
SDL_Surface * temp_surface = NULL;
// Load surface from PNG
temp_surface = IMG_Load("protospinner.png");
if (temp_surface == NULL) {
fprintf(stderr, "Unable to load image protospinner.png. SDL_image Error: %s\n", IMG_GetError());
return -1;
}
// Optimize surface into hardware data
spinner = SDL_CreateTextureFromSurface(renderer, temp_surface);
if (spinner == NULL) {
fprintf(stderr, "Unable to create texture protospinner.png. SDL Error: %s\n", SDL_GetError());
return -1;
}
// Extract dimensions
spinner_rect.w = temp_surface->w;
spinner_rect.h = temp_surface->h;
SDL_FreeSurface(temp_surface);
// Create '0123456789' spritemap
temp_surface = TTF_RenderText_Solid(font, "0123456789", textcolor);
if (temp_surface == NULL) {
fprintf(stderr, "Unable to render text surface! SDL_ttf Error: %s\n", TTF_GetError());
return -1;
}
// Optimize surface
nums_texture = SDL_CreateTextureFromSurface(renderer, temp_surface);
if (nums_texture == NULL) {
fprintf(stderr, "Unable to create texture from rendered text! SDL Error: %s\n", SDL_GetError());
return -1;
}
// Extract dimensions
for (int i = 0; i < 10; i++) {
nums_source_rect[i].w = temp_surface->w / 10;
nums_source_rect[i].h = temp_surface->h;
nums_source_rect[i].x = nums_source_rect[i].w * i;
nums_source_rect[i].y = 0;
}
num_dest_rect.w = nums_source_rect[0].w;
num_dest_rect.h = nums_source_rect[0].h;
SDL_FreeSurface(temp_surface);
}
while (!quit_pressed) {
// Get multiplier to use
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, multiplier_texture, NULL, &multiplier_dest_rect);
// Draw circle and lines
{
SDL_SetRenderTarget(renderer, circle); // Set renderer target to circle texture
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xff); // Set clear/draw color to black and clear screen
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0xff); // Set draw/clear color to white for drawing points
drawCircle(renderer, circle_center.x, circle_center.y, circle_radius); // Draw circle at (50, 50)
SDL_Point lines[3];
lines[0].x = 2*circle_radius;
lines[0].y = circle_radius;
lines[1].x = circle_radius;
lines[1].y = circle_radius;
lines[2].x = (cos(percent_chance*(2*M_PI/100)) * circle_radius) + circle_center.x;
lines[2].y = (sin(percent_chance*(2*M_PI/100)) * circle_radius) + circle_center.y;
SDL_RenderDrawLines(renderer, lines, 3);
SDL_SetRenderTarget(renderer, NULL); // Reset target to window
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xff); // Set draw/clear color to black
}
// Pre-loop
SDL_RenderClear(renderer); // Clear screen
SDL_RenderCopy(renderer, circle, NULL, &circle_dest_rect); // Copy circle to renderer
SDL_RenderPresent(renderer);
// Random spin time
if (args_info.time_given) {
rand_val = args_info.time_arg;
} else {
rand_val = random() % 1000;
}
SDL_bool done = SDL_FALSE;
char * text = malloc(32);
memset(text, 0, 32);
char * composition = NULL;
Sint32 cursor;
Sint32 selection_len;
SDL_StartTextInput();
while (!done) {
SDL_Event event;
if (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
/* Quit */
quit_pressed = true;
done = SDL_TRUE;
break;
case SDL_TEXTINPUT:
/* Add new text onto the end of our text */
text = strcat(text, event.text.text);
break;
case SDL_TEXTEDITING:
/*
Update the composition text.
Update the cursor position.
Update the selection length (if any).
*/
composition = event.edit.text;
cursor = event.edit.start;
selection_len = event.edit.length;
break;
}
}
SDL_RenderPresent(renderer);
}
while (delay_time < rand_val && quit_pressed == false) {
SDL_Delay(1);
sdl_angle += add;
delay_time++;
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, money_texture, NULL, &money_dest_rect);
num_dest_rect.y = money_dest_rect.y;
sprintf(money_string, "%d", money);
num_dest_rect.x = money_dest_rect.x + money_dest_rect.w;
for (int i = 0, x = 0; i < strlen(money_string); i++) {
x = money_string[i] - '0';
SDL_RenderCopy(renderer, nums_texture, &(nums_source_rect[x]), &num_dest_rect);
num_dest_rect.x += nums_source_rect[x].w;
}
SDL_RenderCopy(renderer, circle, NULL, &circle_dest_rect);
SDL_RenderCopyEx(renderer, spinner, &spinner_rect, &spinner_dest_rect, (double) sdl_angle, &rotate_point, SDL_FLIP_NONE);
SDL_RenderPresent(renderer);
SDL_PollEvent(&e);
if (e.type == SDL_QUIT) quit_pressed = true;
}
// Spin to stop
delay_time = 0;
while (quit_pressed == false && delay_time != 100) {
if (delay_time < 100) {
delay_time++;
SDL_Delay(delay_time);
if (delay_time % 5 == 0 && add > 1) add--;
sdl_angle += add;
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, money_texture, NULL, &money_dest_rect);
num_dest_rect.y = money_dest_rect.y;
sprintf(money_string, "%d", money);
num_dest_rect.x = money_dest_rect.x + money_dest_rect.w;
for (int i = 0, x = 0; i < strlen(money_string); i++) {
x = money_string[i] - '0';
SDL_RenderCopy(renderer, nums_texture, &(nums_source_rect[x]), &num_dest_rect);
num_dest_rect.x += nums_source_rect[x].w;
}
SDL_RenderCopy(renderer, circle, NULL, &circle_dest_rect);
SDL_RenderCopyEx(renderer, spinner, &spinner_rect, &spinner_dest_rect, (double) sdl_angle, &rotate_point, SDL_FLIP_NONE);
SDL_RenderPresent(renderer);
SDL_PollEvent(&e);
if (e.type == SDL_QUIT) quit_pressed = true;
}
} // while (!quit_pressed)
// Deconstruction
SDL_DestroyTexture(circle); // Destroy circle texture
SDL_DestroyTexture(spinner);
SDL_DestroyTexture(money_texture);
SDL_DestroyTexture(nums_texture);
SDL_DestroyRenderer(renderer); // Kill renderer
SDL_DestroyWindow(window); // Kill Window
// Quit modules (reverse order)
TTF_Quit(); // TrueType Fonts (render text)
IMG_Quit(); // IMG (load from PNG files)
SDL_Quit(); // Base SDL
cmdline_parser_free(&args_info);
exit(EXIT_SUCCESS);
}