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server.js
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/*
* Launcher file for nodeGame server with conf.
*/
var ServerNode = require('nodegame-server').ServerNode;
var options = {
confDir: './conf',
// logDir: './log', // not working at the moment
servernode: function (servernode) {
servernode.verbosity = 100;
servernode.gamesDirs.push('./games');
return true;
},
http: function (http) {
// Special configuration here
return true;
},
sio: function (sio) {
// Special configuration here
return true;
},
}
// Start server
// Option parameter is optional
var sn = new ServerNode(options);
var ultimatum = sn.addChannel({
name: 'Ultimatum',
admin: 'ultimatum/admin',
player: 'ultimatum',
});
var waitingRoom = sn.addChannel({
name: 'Wroom',
admin: 'ultimatum/wait/admin',
player: 'ultimatum/wait',
game: 'wait',
});
sn.addChannel({
name: 'Erroom',
admin: 'ultimatum/erroom/admin',
player: 'ultimatum/erroom'
});
// We can load a game here
var path = require('path');
var ultimatum = path.resolve('./games/ultimatum/server/ultimatum.logic.4.server.js');
sn.startGame('Ultimatum', ultimatum);
module.exports = sn;