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Releases: boltgolt/boltobserv

Version 1.1.0

30 May 18:18
3bf230b

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This version introduces a new GSI config file, please update existing GSI files for all projectiles to work correctly!

Changelog:

  • Added projectiles on the radar, showing molotovs, smokes, flashbangs and grenades while they fly over the map
  • Added config option to show projectiles as easy-to-recognize letter combinations instead of icons
  • Added config option to show smokes in the color of team that threw them
  • Added config option to set hostname for GSI server to listen to
  • Changed core images to webp for faster chromium rendering and slightly less storage use
  • Fixed non-stateless parts of GSI server, clients now keep track of any state information independently
  • Removed buffer from GSI config file
  • Updated electron and other dependencies

Version 1.0.2

19 Feb 13:06
1affe32

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Changelog:

  • Vertigo radar reworked to use Simple Radar background and enable dynamic buyzones
  • Map update for Ancient
  • Radar window styling fix (thanks @zsoltjanes!)
  • Electron and other dependencies updated

Version 1.0.1

13 Nov 20:30
cd9ced2

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Changelog:

  • Fixed format mismatch in nuke meta file

Version 1.0.0

02 Nov 16:17
3c0b711

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Changelog:

  • Added ultra high-definition radar images, thanks to Aredone and the fine folks at readtldr.gg
  • Added dynamic buyzones with the option to only show them during buy time
  • Added muzzle flashes when players fire a shot
  • Added red indicators when a player gets any damage
  • Added flashes to the map and a white tint to flashed players (thanks @sayagojasc!)
  • Added vertical indicators to see the vertical position of a player on the map (both scale and color indicator options)
  • Added config option to change background color (thanks @sayagojasc!)
  • Fixed issue where radar was waiting on map pick forever
  • Fixed issue where player number labels were incorrectly shown (thanks @sayagojasc!)
  • Updated all map meta files
  • Updated dependencies, should now run smoother due to electron upgrade
  • Removed grenade data collection entirely

Version 0.2.2

07 Jun 18:06
1db5a91

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Changelog:

  • Added "bombDotScale" config option, which scales the bomb icon separately from player dots
  • Fixed player dots not showing up on the right location
  • Fixed issue where map would never load because of a race condition (thanks @osztenkurden!)
  • Fixed some artifacting by forcing a redraw of player dots at end of round
  • Redid config load logic and molotov display code
  • Updated all map meta files
  • Updated cache and vertigo radar images

This is still very much a beta release, so please report all bugs you find here on Github.

Version 0.2.1

08 Dec 12:21
70c1d8f

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Version 0.2.1 Pre-release
Pre-release

Breaking changes:

  • Config files moved to "config" subfolder
  • Realigned all map meta files

Changelog:

  • Added global keybinds
  • Added config option to keep background transparent even in browser, enables transparent OBS capture
  • Added config option to only show a small status window instead of full radar window
  • Added debug config option to allow Boltobserv to run without electron
  • Added portable custom CSS file
  • Dots now show where a player is looking
  • The spectated player is now always on top, and has a new styling
  • Updated vertigo radar image
  • Config files are now version tagged to enable future config migrations
  • Logo on waiting screen is now animated
  • Fixed issue where players were at a different position when scaling the radar
  • Playerdots now scale with the radar size
  • Fixed issue where older (compatibility) versions of maps would be rejected by radar
  • Fixed high dot scaling giving blurry dots

This is still very much a beta release, so please report all bugs you find here on Github.

Version 0.2.0

20 Oct 20:06
122ff56

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Version 0.2.0 Pre-release
Pre-release

Changelog:

  • Fully featured radar can now be viewed in a browser
  • Added option to only enable zoom if zoom level above given minimum
  • Added molotov/incendiary fire on radar (thanks @chenxz240605!)
  • Slightly moved de_nuke lower splitmap cutoff
  • Rewrote socket structure to use raw one-way websockets

This is still very much a beta release, so please report all bugs you find here on Github.

Version 0.1.1

21 Jun 21:02
bfa1428

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Version 0.1.1 Pre-release
Pre-release

Changelog:

  • Added full screen config option
  • Added mouse passthrough option
  • Restructured de_vertigo split map
  • Updated map image for de_vertigo
  • Slightly increased player dot smoothing

This is still very much a beta release, so please report all bugs you find here on Github.

Version 0.1.0

22 Apr 23:57

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Version 0.1.0 Pre-release
Pre-release

Changelog:

  • Added de_vertigo support
  • Added split maps on de_nuke and de_vertigo
  • Added dropped, planted, and defused bomb on map
  • Added indicator around player currently being spectated
  • Added config option to disable GPU rendering
  • The GSI cfg should now be detected and automatically installed/updated
  • More player interpolation improvements
  • Made version update link clickable
  • Rewrote advisories, fixing bug where a question mark would be shown instead of player number
  • General optimizations
  • Removed bombsite plant detection

This is still very much a beta release, so please report all bugs you find here on Github.

Version 0.0.2

28 Mar 22:10

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Version 0.0.2 Pre-release
Pre-release

Changelog:

  • Added support for all maps in the active duty map pool
  • Added smokes on the map
  • Added automatic zooming of the radar
  • Added a central config file
  • Added option to turn window transparent, showing the program running below it
  • Added option to keep window on top of all other (fullscreen) windows
  • Added option to set default window position and size
  • Added option to scale player dots
  • Added automatic grenade data upload (read more)
  • Added new version check
  • Improved player movement interpolation (but it's still nowhere near perfect)
  • Made it easier to resize window

This is still very much a beta release, so please report all bugs you find on Github