| layout | default |
|---|---|
| title | Movement |
| parent | How To Play |
| nav_order | 0 |
Specifics of measurement, distance and the idea of "movement speed", are simplified. Instead of a movement speed, usually it is assumed your character can make it to where they want to go, the question is how rushed will you be when you get there.
Generally, when you are getting ready to do an action and plan to move towards something, there are 5 distances it can be from you:
The location is within reach. Your immediate area.
The location is nearby, basically anyone could make it there without too much trouble.
The location is a short travel distance, it would be a challenge for most people to get there quickly.
The location is far off, even a very fast person would struggle to get to it quickly.
The location isn't reachable in a timely manner. You should instead try to move towards it, but more narrative work needs to be done to get to it.
As a [[Terminology#Game Master]] try to avoid making situations and locations where things are impossible to reach. Impossible should also include suggestions for more approachable milestones.
Distances shouldn't be set in stone, it should be flexible based on your characters' movement and the timescale of the current events. However, the following guidelines are provided.
| Name | Approximate Distance |
|---|---|
| [[#Reach]] | |
| [[#Close]] | |
| [[#Short]] | |
| [[#Far]] | |
| [[#Impossible]] |
When you are expected to travel to a location and immediately perform an action, like when in [[Combat]], or otherwise pressured, any action you take may be at a penalty.
Your movement action penalty is equal to the number distance increments you need to travel.
So if you were to move [[#Close|Close]] you would suffer a (-1) to an action, [[#Far|Far]] would be a (-3).
There is no movement action penalty for [[#Impossible|Impossible]] because it isn't possible to arrive there. The character must spend some time in transit before making it, any action penalty would be based on their intermediate destination.
If there are obstacles in the way of a movement, you may need to perform an [[Terminology#Action]] to avoid it.