| layout | default |
|---|---|
| title | Terminology |
| nav_order | 0 |
| parent | How To Play |
This page consists of all terms and keywords a player may come into contact with while playing the game.
Any skill test where a [[#Character|Character]] is attempting to harm or disrupt another.
If a [[#Character|Character]] succeeds on an [[#Attack|Attack]] skill test, that is considered a Successful Attack
If a [[#Character|Character]] succeeds on an [[#Attack|Attack]] skill test and their [[#Opponent|Opponent]] doesn't stop the attack with [[Combat#Defending]], that is a non-mitigated attack.
If a [[#Character|Character]] fails an attack roll or their [[#Opponent|Opponent]] stops the attack with a reaction, that is a mitigated attack.
An abstraction for how much power and harm is behind an attack. When you suffer damage it is first absorbed by [[Armour]] and then results in [[Injury]].
If a [[#Character|Character]] successfully causes [[Wounded]] with an attack it is considered a wounding attack.
The opposition of a currently referenced [[#Character|Character]]. The character who will be negatively effected by your actions, or you would be by theirs.
References a player character, NPC, creature, or other entity that might perform an action, or have an action performed on them.
An [[#Attack|Attack]] with a weapon with no otherwise specified range that is not thrown. You can generally make a melee attack within [[Movement#Reach]].
An [[#Attack|Attack]] with a weapon which is thrown at the target. Things like bows and crossbows are not thrown attacks.
A [[#Character|Character]] is trained in something if they either have the relevant training, or at least 1 rank in the skill.
The [[#Character|Character]] with the highest bonus on a specific skill test.
A character who is friendly and aiding a [[#Character|Character]].
An action that can be done in parallel with other actions during an [[#Action|Action]].
Any [[Weapons]] with the [[Shield]] trait.
A character who is an [[#Ally|Ally]] but also is willing to be directly commanded.
A [[#Character|Character]] is mounted if they are currently riding on another creature which they are in control of. This usually means a horse, but could be another creature with [[Mount]].
Any skill test related to combat.
Any skill test related to communicating or interacting non-violently with another character.
Something that a [[#Character|Character]] does, usually requires a [[#Skill Test|Skill Test]] and time.
Any time a [[#Character|Character]] rolls 2d6 + skill to determine an outcome, this is a skill test.
Any [[#Attack|Attack]] that isn't a [[#Melee Attack|Melee Attack]].
When you craft or otherwise create something, you need to be mindful that something cannot come from nothing. So a size 3 item requires at least 3 size of materials if not otherwise specified to create.
The general requirement to craft, create, or perform a [[Magic#Ritual Magic]]. If not otherwise specified, the crafting cost for something is to [[#Obey Conservation Of Mass|Obey Conservation Of Mass]].
This training requires something else before it can be used.
You may when expected to perform one type of skill test, you may instead perform the substitute.
An [[#Action|Action]] that isn't related to combat, and does not happen during combat.
A re-roll is when a character re-rolls all dice they just rolled and recalculates the results based on the new numbers.
Refers to a bonus being able to be taken multiple times to get the effect repeated.
See [[Charges]].
The penalty for an [[#Action|Action]] assigned by the [[#Game Master|Game Master]].
An unarmed attack is a [[#Melee Attack|Melee Attack]] without a weapon, using only your limbs. It causes 1 [[Injury#Impact]] damage.
A scene refers to the current moment of action / intrigue playing out. Scenes don't have a defined length or strict rules, but it is a useful way of talking about narrative play. If something is directed to end at the end of the scene and the [[#Game Master|Game Master]] feels that has narratively not been enough time, it is reasonable to extend the effect.
A character is within eye line of something if an unbroken line could be drawn from the center of their head (or vision center) to the thing you are checking eye line of.
A [[#Character|Character]] is compliant in an [[#Action|Action]] if they are willing to be a part of it or cannot otherwise stop it from happening.
The players, characters, heroes, adventurers etc. refers to the character that a player is playing directly. They will have motivations, plans, ideas, abilities, and be directed by the players themselves.
The GM, or, game master is the person who directs the flow of the game. They set up the initial state of the world, potentially with help from the players, then control every non-player character and entity in it.
Defeat occurs when a character is incapacitated or killed.
Most negative effects can be resisted by heroes and powerful NPCs. This is usually a [[Endurance]] skill test.