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-**Compatibility management rework**: Added a dedicated Health Check flow in Mod Options with live Host/Client and dependency diagnostics.
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-**Cities: Skylines compatibility validation**: Added explicit CS version-line checks and integrated them into diagnostics and notifier flows.
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-[Fixed] Manual Host/Client compatibility checks: stabilized probe/response delivery to prevent false "No Response" timeouts during in-session checks.
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-[Fixed] Mod Options UX: selecting the Compatibility tab now triggers the same immediate refresh as the Refresh button.
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-**Runtime UX behavior**: Improved Host/Client session handling and status rendering in Mod Options and popup panels.
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### UI & Messaging
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-**Modern UI rollout**: Unified TMPE-style modal cards, badges, and typography across version check, dependency check, and changelog windows.
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### Tooling & Metadata
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-**Tooling**: Standardized script logging and improved update/build output consistency for build, debug, install, and update flows.
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-**Metadata refresh**: Synchronized mod/dependency release tags and compatibility references for TMPE, CSM, Harmony, and CSM.TmpeSync.
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## [1.1.1.0] - 2026-03-24
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### Updated Compatibility
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### Bug Fixes
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- Fixed a potential issue where "Move Building" (via CSM's new rebuild handler) could be interfered with by outdated mod version states.
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- Aligned synchronization handlers with the latest TM:PE internal manager signatures to ensure stability during lane connection changes.
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## [1.1.0.0] - 2025-12-06
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-[Updated] Improve resync logic: when a client rejoins, the host replays all TM:PE changes made since the host came online, including those performed while the client was offline.
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-[Updated] Includes the 1.0.1.0 updates: in-game changelog popup and client lane connection fix.
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## [1.0.1.0] - 2025-12-04
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-[New] Add minimal in-game changelog popup.
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-[Fixed] Fix lane connection handling for clients.
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## [1.0.0.0] - 2025-11-06
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-[New] Host-authoritative bridge between CSM and TM:PE with retry/backoff so every state stays in sync.
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-[New] Supports Clear Traffic, Junction Restrictions, Lane Arrows, Lane Connector, Parking Restrictions, Priority Signs, Speed Limits, Toggle Traffic Lights, and Vehicle Restrictions.
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-[Removed] Timed traffic lights remain disabled as synchronizing them would generate disproportionate multiplayer traffic.
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-[New] Modular per-feature architecture with dedicated logging, guard scopes, and explicit client error feedback.
Copy file name to clipboardExpand all lines: README.md
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@@ -97,9 +97,11 @@ During configuration the script explicitly asks you to confirm these subscriptio
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`scripts/build.ps1` drives the entire process:
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```powershell
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pwsh ./scripts/build.ps1 -Update -Build -Install # refresh dependencies, build the mod, install to the configured directory
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pwsh ./scripts/build.ps1 -Build # build only (assumes dependencies are already mirrored)
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pwsh ./scripts/build.ps1 -Install # copy the latest build output into your mods folder
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pwsh ./scripts/build.ps1 -Update -Build -Install -Configuration Debug # refresh dependencies, build the mod, build debug version and install to the configured directory
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pwsh ./scripts/build.ps1 -Update -Build -Install # refresh dependencies, build the mod, install to the configured directory
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pwsh ./scripts/build.ps1 -Build -Install # build the mod, install to the configured directory
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pwsh ./scripts/build.ps1 -Build # build only (assumes dependencies are already mirrored)
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pwsh ./scripts/build.ps1 -Install # copy the latest build output into your mods folder
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