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Pass port information to BGL #419

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@mestag-a

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@mestag-a

I read in section "Future Work" of boost::read_graphviz():

  • Passing port information to BGL.
    [...]

I couldn't find any related ongoing work on Github:

  • Is someone working on this already?
  • Is this still something that BGL would want to implement?

I would be interested in the feature, and I would even be interested in implementing it myself if nothing's already being done. That being said, I have zero familiarity with boost's code base, so I'd be interested in getting some pointers as to how you would like to get it done.

With ports, I understand that edges now connect ports, and not nodes... Plus, ports are optional, so we'd need to have a default one. Without being familiar with the code base, I guess this change will require a not-so-small patch.

As for the use case, (IMO) it's especially useful to draw network layouts (with information like "which port of device X is connected to which port of device Y").

graph {
    node [shape=record];

    rankdir=LR

    0 [label="switch 1|{<eth1>eth1|<eth2>eth2|<eth3>eth3|<eth4>eth4}"];
    1 [label="switch 2|{<eth1>eth1|<eth2>eth2|<eth3>eth3|<eth4>eth4}"];
    2 [label="switch 3|{<eth1>eth1|<eth2>eth2|<eth3>eth3|<eth4>eth4}"];

    0:eth1 -- 1:eth1;
    1:eth2 -- 2:eth1;
    2:eth2 -- 0:eth2;
}

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