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Twohand-release delay. #24

@OlePLarsen

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@OlePLarsen

Right now if you're using a TwoHandGrabbable, and try to release both hands at once it's likely that the model will snap to one hand, before getting released. Thus bouncing away from it's intended placement.

My suggestion is that if handA releases it's grip, there's a timer, and if handB releases the grip within that timer, the model is placed where it was when handA released it.

Having a configurable delay ( like 0.1 sec, or something similar. ) would make it easier to place and release 2-hand interactions, and have them stop 'as expected' when releasing your grip.

The bigger question is how to make this interaction feel proper or 'smuud', instead of it lagging and snapping around for a split second.

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