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orientation.py
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195 lines (159 loc) · 6.02 KB
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"""
Vectorized functions that transform between
rotation matrices, euler angles and quaternions.
All support lists, array or array of arrays as inputs.
Supports both x2y and y_from_x format (y_from_x preferred!).
"""
import numpy as np
from numpy import dot, inner, array, linalg
def euler2quat(eulers):
eulers = array(eulers)
if len(eulers.shape) > 1:
output_shape = (-1, 4)
else:
output_shape = (4,)
eulers = np.atleast_2d(eulers)
gamma, theta, psi = eulers[:, 0], eulers[:, 1], eulers[:, 2]
q0 = np.cos(gamma / 2) * np.cos(theta / 2) * np.cos(psi / 2) + \
np.sin(gamma / 2) * np.sin(theta / 2) * np.sin(psi / 2) # fmt: skip
q1 = np.sin(gamma / 2) * np.cos(theta / 2) * np.cos(psi / 2) - \
np.cos(gamma / 2) * np.sin(theta / 2) * np.sin(psi / 2) # fmt: skip
q2 = np.cos(gamma / 2) * np.sin(theta / 2) * np.cos(psi / 2) + \
np.sin(gamma / 2) * np.cos(theta / 2) * np.sin(psi / 2) # fmt: skip
q3 = np.cos(gamma / 2) * np.cos(theta / 2) * np.sin(psi / 2) - \
np.sin(gamma / 2) * np.sin(theta / 2) * np.cos(psi / 2) # fmt: skip
quats = array([q0, q1, q2, q3]).T
for i in range(len(quats)):
if quats[i, 0] < 0:
quats[i] = -quats[i]
return quats.reshape(output_shape)
def quat2euler(quats):
quats = array(quats)
if len(quats.shape) > 1:
output_shape = (-1, 3)
else:
output_shape = (3,)
quats = np.atleast_2d(quats)
q0, q1, q2, q3 = quats[:, 0], quats[:, 1], quats[:, 2], quats[:, 3]
gamma = np.arctan2(2 * (q0 * q1 + q2 * q3), 1 - 2 * (q1**2 + q2**2))
theta = np.arcsin(2 * (q0 * q2 - q3 * q1))
psi = np.arctan2(2 * (q0 * q3 + q1 * q2), 1 - 2 * (q2**2 + q3**2))
eulers = array([gamma, theta, psi]).T
return eulers.reshape(output_shape)
def quat2rot(quats):
quats = array(quats)
input_shape = quats.shape
quats = np.atleast_2d(quats)
Rs = np.zeros((quats.shape[0], 3, 3))
q0 = quats[:, 0]
q1 = quats[:, 1]
q2 = quats[:, 2]
q3 = quats[:, 3]
Rs[:, 0, 0] = q0 * q0 + q1 * q1 - q2 * q2 - q3 * q3
Rs[:, 0, 1] = 2 * (q1 * q2 - q0 * q3)
Rs[:, 0, 2] = 2 * (q0 * q2 + q1 * q3)
Rs[:, 1, 0] = 2 * (q1 * q2 + q0 * q3)
Rs[:, 1, 1] = q0 * q0 - q1 * q1 + q2 * q2 - q3 * q3
Rs[:, 1, 2] = 2 * (q2 * q3 - q0 * q1)
Rs[:, 2, 0] = 2 * (q1 * q3 - q0 * q2)
Rs[:, 2, 1] = 2 * (q0 * q1 + q2 * q3)
Rs[:, 2, 2] = q0 * q0 - q1 * q1 - q2 * q2 + q3 * q3
if len(input_shape) < 2:
return Rs[0]
else:
return Rs
def rot2quat(rots):
input_shape = rots.shape
if len(input_shape) < 3:
rots = array([rots])
K3 = np.empty((len(rots), 4, 4))
K3[:, 0, 0] = (rots[:, 0, 0] - rots[:, 1, 1] - rots[:, 2, 2]) / 3.0
K3[:, 0, 1] = (rots[:, 1, 0] + rots[:, 0, 1]) / 3.0
K3[:, 0, 2] = (rots[:, 2, 0] + rots[:, 0, 2]) / 3.0
K3[:, 0, 3] = (rots[:, 1, 2] - rots[:, 2, 1]) / 3.0
K3[:, 1, 0] = K3[:, 0, 1]
K3[:, 1, 1] = (rots[:, 1, 1] - rots[:, 0, 0] - rots[:, 2, 2]) / 3.0
K3[:, 1, 2] = (rots[:, 2, 1] + rots[:, 1, 2]) / 3.0
K3[:, 1, 3] = (rots[:, 2, 0] - rots[:, 0, 2]) / 3.0
K3[:, 2, 0] = K3[:, 0, 2]
K3[:, 2, 1] = K3[:, 1, 2]
K3[:, 2, 2] = (rots[:, 2, 2] - rots[:, 0, 0] - rots[:, 1, 1]) / 3.0
K3[:, 2, 3] = (rots[:, 0, 1] - rots[:, 1, 0]) / 3.0
K3[:, 3, 0] = K3[:, 0, 3]
K3[:, 3, 1] = K3[:, 1, 3]
K3[:, 3, 2] = K3[:, 2, 3]
K3[:, 3, 3] = (rots[:, 0, 0] + rots[:, 1, 1] + rots[:, 2, 2]) / 3.0
q = np.empty((len(rots), 4))
for i in range(len(rots)):
_, eigvecs = linalg.eigh(K3[i].T)
eigvecs = eigvecs[:, 3:]
q[i, 0] = eigvecs[-1]
q[i, 1:] = -eigvecs[:-1].flatten()
if q[i, 0] < 0:
q[i] = -q[i]
if len(input_shape) < 3:
return q[0]
else:
return q
def euler2rot(eulers):
return rotations_from_quats(euler2quat(eulers))
def rot2euler(rots):
return quat2euler(quats_from_rotations(rots))
quats_from_rotations = rot2quat
quat_from_rot = rot2quat
rotations_from_quats = quat2rot
rot_from_quat = quat2rot
rot_from_quat = quat2rot
euler_from_rot = rot2euler
euler_from_quat = quat2euler
rot_from_euler = euler2rot
quat_from_euler = euler2quat
"""
Random helpers below
"""
def quat_product(q, r):
t = np.zeros(4)
t[0] = r[0] * q[0] - r[1] * q[1] - r[2] * q[2] - r[3] * q[3]
t[1] = r[0] * q[1] + r[1] * q[0] - r[2] * q[3] + r[3] * q[2]
t[2] = r[0] * q[2] + r[1] * q[3] + r[2] * q[0] - r[3] * q[1]
t[3] = r[0] * q[3] - r[1] * q[2] + r[2] * q[1] + r[3] * q[0]
return t
def rot_matrix(roll, pitch, yaw):
cr, sr = np.cos(roll), np.sin(roll)
cp, sp = np.cos(pitch), np.sin(pitch)
cy, sy = np.cos(yaw), np.sin(yaw)
rr = array([[1, 0, 0], [0, cr, -sr], [0, sr, cr]])
rp = array([[cp, 0, sp], [0, 1, 0], [-sp, 0, cp]])
ry = array([[cy, -sy, 0], [sy, cy, 0], [0, 0, 1]])
return ry.dot(rp.dot(rr))
def rot(axis, angle):
# Rotates around an arbitrary axis
ret_1 = (1 - np.cos(angle)) * array(
[
[axis[0] ** 2, axis[0] * axis[1], axis[0] * axis[2]],
[axis[1] * axis[0], axis[1] ** 2, axis[1] * axis[2]],
[axis[2] * axis[0], axis[2] * axis[1], axis[2] ** 2],
]
)
ret_2 = np.cos(angle) * np.eye(3)
ret_3 = np.sin(angle) * array([[0, -axis[2], axis[1]], [axis[2], 0, -axis[0]], [-axis[1], axis[0], 0]])
return ret_1 + ret_2 + ret_3
def quat_mult(q, r):
"""
Multiply quaternion(s) q by quaternion(s) r.
q: array of shape (4,) or (N, 4)
r: array of shape (N, 4)
Returns the quaternion product with shape (N, 4)
"""
# If q is a single quaternion, reshape for broadcasting
if q.ndim == 1:
q = q[None, :]
w1, x1, y1, z1 = q[:, 0], q[:, 1], q[:, 2], q[:, 3]
w2, x2, y2, z2 = r[:, 0], r[:, 1], r[:, 2], r[:, 3]
w = w1 * w2 - x1 * x2 - y1 * y2 - z1 * z2
x = w1 * x2 + x1 * w2 + y1 * z2 - z1 * y2
y = w1 * y2 - x1 * z2 + y1 * w2 + z1 * x2
z = w1 * z2 + x1 * y2 - y1 * x2 + z1 * w2
return np.stack([w, x, y, z], axis=1)
def quat_inv(q):
return q * np.array([1, -1, -1, -1])