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sound_list.h
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75 lines (60 loc) · 1.33 KB
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SOUND(step, cloth, 1)
SOUND(step, cloth, 2)
SOUND(step, cloth, 3)
SOUND(step, cloth, 4)
SOUND(step, grass, 1)
SOUND(step, grass, 2)
SOUND(step, grass, 3)
SOUND(step, grass, 4)
SOUND(step, gravel, 1)
SOUND(step, gravel, 2)
SOUND(step, gravel, 3)
SOUND(step, gravel, 4)
SOUND(step, sand, 1)
SOUND(step, sand, 2)
SOUND(step, sand, 3)
SOUND(step, sand, 4)
SOUND(step, stone, 1)
SOUND(step, stone, 2)
SOUND(step, stone, 3)
SOUND(step, stone, 4)
SOUND(step, wood, 1)
SOUND(step, wood, 2)
SOUND(step, wood, 3)
SOUND(step, wood, 4)
SOUND(random, click, )
SOUND(random, door_close, )
SOUND(random, door_open, )
SOUND(random, explode, )
SOUND(random, fizz, )
SOUND(random, fuse, )
SOUND(random, hurt, )
SOUND(random, pop, )
SOUND(random, splash, )
SOUND(fire, fire, )
SOUND(damage, fallbig, 1)
SOUND(damage, fallbig, 2)
SOUND(damage, fallsmall, )
SOUND(mob, chicken, 2)
SOUND(mob, chicken, 3)
SOUND(mob, chickenhurt, 1)
SOUND(mob, chickenhurt, 2)
SOUND(mob, cow, 1)
SOUND(mob, cow, 2)
SOUND(mob, cow, 3)
SOUND(mob, cow, 4)
SOUND(mob, cowhurt, 1)
SOUND(mob, cowhurt, 2)
SOUND(mob, cowhurt, 3)
SOUND(mob, creeper, 1)
SOUND(mob, creeper, 2)
SOUND(mob, creeper, 3)
SOUND(mob, creeper, 4)
SOUND(mob, creeperdeath, )
SOUND(mob, pig, 1)
SOUND(mob, pig, 2)
SOUND(mob, pig, 3)
SOUND(mob, pigdeath, )
SOUND(mob, sheep, 1)
SOUND(mob, sheep, 2)
SOUND(mob, sheep, 3)