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import pygame
import csv
import os
import random
import time
import math
import threading
# psutil optional für Termux
try:
import psutil
PSUTIL_AVAILABLE = True
except Exception:
PSUTIL_AVAILABLE = False
# ---------------------------------------------
# WICHT – Lernendes Flitzprogramm
# ---------------------------------------------
class WichtLernen:
def __init__(self):
self.logfile = "wichtlog.csv"
self.memfile = "wicht_memory.csv"
self.running = True
self.memory = []
self.avgcpu = 0.0
self.avgspeed = 0.0
self.lastflitz = 0
self.loadmemory()
# ---------------------------------------------------------
# MEMORY FUNKTIONEN
# ---------------------------------------------------------
def loadmemory(self):
"""Lädt komprimierte symbolische Memory-Daten"""
if os.path.exists(self.memfile):
try:
with open(self.memfile, "r") as f:
reader = csv.DictReader(f)
for row in reader:
cpu = self.decode_value(row["cpu"])
spd = self.decode_value(row["speed"])
if cpu and spd:
self.memory.append((cpu, spd))
if self.memory:
cpus, spds = zip(*self.memory)
self.avgcpu = sum(cpus) / len(cpus)
self.avgspeed = sum(spds) / len(spds)
except Exception:
pass
def savememory(self):
"""Komprimiert wichtlog.csv in wicht_memory.csv mit Symbolkodierung"""
data = []
if os.path.exists(self.logfile):
try:
with open(self.logfile, "r") as f:
reader = csv.DictReader(f)
for row in reader:
try:
cpu = float(row["cpuload"])
spd = float(row["speed"])
data.append((cpu, spd))
except Exception:
continue
except Exception:
pass
# Kompression in 50 Blöcke
compressed = []
if data:
chunk_size = max(1, len(data) // 50)
for i in range(0, len(data), chunk_size):
chunk = data[i:i + chunk_size]
avgcpu = sum(c for c, _ in chunk) / len(chunk)
avgspeed = sum(s for _, s in chunk) / len(chunk)
compressed.append((avgcpu, avgspeed))
# Symbolische Kodierung
def encode_value(v):
s = f"{v:.4f}"
s = s.replace("0.00", "`")
s = s.replace("0.", ",")
s = s.replace("1.", "dx")
s = s.replace("2.", "dy")
s = s.replace("3.", "dz")
s = s.replace("4.", "d,")
s = s.replace("5.", "d`")
s = s.replace("6.", "d-")
s = s.replace("7.", "d+")
s = s.replace("8.", "d*")
s = s.replace("9.", "d/")
return s
try:
with open(self.memfile, "w", newline="") as f:
writer = csv.writer(f)
writer.writerow(["cpu", "speed"])
for cpu, spd in compressed[-200:]:
writer.writerow([encode_value(cpu), encode_value(spd)])
except Exception:
pass
def decode_value(self, s):
"""Dekodiert symbolische Zeichen zu Zahlen"""
if not s:
return None
s = s.replace("dx", "1.")
s = s.replace("dy", "2.")
s = s.replace("dz", "3.")
s = s.replace("d,", "4.")
s = s.replace("d`", "5.")
s = s.replace("d-", "6.")
s = s.replace("d+", "7.")
s = s.replace("d*", "8.")
s = s.replace("d/", "9.")
s = s.replace(",", "0.")
s = s.replace("`", "0.00")
try:
return float(s)
except Exception:
return None
# ---------------------------------------------------------
# WICHT AKTUALISIERUNG & LOG
# ---------------------------------------------------------
def log(self, cpu, spd):
with open(self.logfile, "a", newline="") as f:
writer = csv.writer(f)
writer.writerow([time.time(), cpu, spd])
def update(self):
"""Hauptlogik: CPU-Last + zufälliger Lernimpuls"""
if PSUTIL_AVAILABLE:
try:
cpu = psutil.cpu_percent()
except Exception:
cpu = random.uniform(5, 35)
else:
cpu = random.uniform(5, 35)
speed = random.uniform(0.5, 4.0) * (cpu / 100 + 0.5)
self.avgcpu = (self.avgcpu * 0.9 + cpu * 0.1)
self.avgspeed = (self.avgspeed * 0.9 + speed * 0.1)
self.log(cpu, speed)
self.lastflitz = time.time()
return speed
# ---------------------------------------------------------
# AUSGABE IN KONSOLE
# ---------------------------------------------------------
def print_status(self):
print("\u001Bc", end="") # Clear Screen ANSI Escape
print("🐾 WICHT-LERNPROGRAMM AKTIV 🧠")
print(f"CPU: {self.avgcpu:.2f}% | Speed: {self.avgspeed:.2f}")
print(f"Memory-Einträge: {len(self.memory)}")
print("-" * 40)
preview = []
if os.path.exists(self.memfile):
with open(self.memfile, "r") as f:
lines = f.readlines()[1:8]
preview = [l.strip() for l in lines]
print("MEMORY-VORSCHAU:")
for p in preview:
print(" ", p)
print("-" * 40)
print("Wicht flitzt in eigenem Fenster...")
def get_status_lines(self):
lines = [
f"CPU: {self.avgcpu:.2f}%",
f"Speed: {self.avgspeed:.2f}",
f"Memory-Einträge: {len(self.memory)}",
"",
"Memory-Vorschau:",
]
preview = []
if os.path.exists(self.memfile):
with open(self.memfile, "r") as f:
lines_file = f.readlines()[1:8]
preview = [l.strip() for l in lines_file]
lines.extend(preview)
return lines
# ---------------------------------------------------------
# WICHT ZEICHENFENSTER
# ---------------------------------------------------------
class WichtFenster:
def __init__(self, lernen: WichtLernen):
pygame.init()
self.lernen = lernen
self.size = (400, 300)
self.screen = pygame.display.set_mode(self.size)
pygame.display.set_caption("Wicht 🖤 Flitzfenster")
self.clock = pygame.time.Clock()
self.pos = [200, 150]
self.target = [200, 150]
self.visible = False
self.alpha = 255
self.timer = 0
self.running = True
# Font für Textanzeige, Größe 18, systemschrift
self.font = pygame.font.SysFont(None, 18)
def flitz(self):
"""Neuer Zielpunkt + Sichtbarkeit aktivieren"""
self.target = [
random.randint(20, self.size[0] - 20),
random.randint(20, self.size[1] - 20)
]
self.visible = True
self.alpha = 255
self.timer = 0
def draw_wicht(self):
"""Zeichnet schwarzen, spitzen Wicht auf weißem Hintergrund"""
if not self.visible:
return
dx = self.target[0] - self.pos[0]
dy = self.target[1] - self.pos[1]
dist = math.hypot(dx, dy)
if dist > 1:
self.pos[0] += dx * 0.25
self.pos[1] += dy * 0.25
else:
self.visible = False
length = max(8, min(30, int(dist / 2)))
width = 3
angle = math.atan2(dy, dx)
x1 = int(self.pos[0] - math.cos(angle) * length)
y1 = int(self.pos[1] - math.sin(angle) * length)
pygame.draw.line(self.screen, (0, 0, 0), (x1, y1), self.pos, width)
def draw_status_text(self):
lines = self.lernen.get_status_lines()
y = 5
for line in lines:
text_surf = self.font.render(line, True, (0, 0, 0)) # Schwarz
self.screen.blit(text_surf, (5, y))
y += 20 # Zeilenabstand
def loop(self):
"""Haupt-Wicht-Zeichenloop"""
while self.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
self.lernen.running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
self.lernen.running = False
self.screen.fill((255, 255, 255)) # Weißer Hintergrund
now = time.time()
if now - self.lernen.lastflitz > random.uniform(0.5, 2.5):
self.flitz()
self.lernen.lastflitz = now
self.draw_wicht()
self.draw_status_text() # Statustexte zeichnen
pygame.display.flip()
self.clock.tick(60)
# ---------------------------------------------------------
# MAIN
# ---------------------------------------------------------
def main():
lernen = WichtLernen()
def console_loop():
while lernen.running:
lernen.update()
lernen.print_status()
lernen.savememory()
time.sleep(1.5)
threading.Thread(target=console_loop, daemon=True).start()
fenster = WichtFenster(lernen)
fenster.loop()
pygame.quit()
if __name__ == "__main__":
main()