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nostromo.script
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# This is an example plymouth plugin script
nostromo_image = Image("nostromo.png");
resized_nostromo_image = nostromo_image.Scale(Window.GetWidth(), Window.GetHeight());
nostromo_sprite = Sprite(resized_nostromo_image);
fun refresh_callback ()
{
# Currently we do nothing here
}
Plymouth.SetRefreshFunction (refresh_callback);
#----------------------------------------- Dialogue --------------------------------
status = "normal";
fun dialog_setup()
{
local.box;
local.lock;
local.entry;
box.image = Image("box.png");
lock.image = Image("lock.png");
entry.image = Image("entry.png");
box.sprite = Sprite(box.image);
box.x = Window.GetWidth() / 2 - box.image.GetWidth ()/2;
box.y = Window.GetHeight() / 2 - box.image.GetHeight()/2;
box.z = 10000;
box.sprite.SetPosition(box.x, box.y, box.z);
lock.sprite = Sprite(lock.image);
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
lock.z = box.z + 1;
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
entry.sprite = Sprite(entry.image);
entry.x = lock.x + lock.image.GetWidth();
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
entry.z = box.z + 1;
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
global.dialog.box = box;
global.dialog.lock = lock;
global.dialog.entry = entry;
global.dialog.bullet_image = Image("bullet.png");
dialog_opacity (1);
}
fun dialog_opacity(opacity)
{
dialog.box.sprite.SetOpacity (opacity);
dialog.lock.sprite.SetOpacity (opacity);
dialog.entry.sprite.SetOpacity (opacity);
for (index = 0; dialog.bullet[index]; index++)
{
dialog.bullet[index].sprite.SetOpacity(opacity);
}
}
fun display_normal_callback ()
{
global.status = "normal";
if (global.dialog)
dialog_opacity (0);
}
fun display_password_callback (prompt, bullets)
{
global.status = "password";
if (!global.dialog)
dialog_setup();
else
dialog_opacity(1);
for (index = 0; dialog.bullet[index] || index < bullets; index++)
{
if (!dialog.bullet[index])
{
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
dialog.bullet[index].z = dialog.entry.z + 1;
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
}
if (index < bullets)
dialog.bullet[index].sprite.SetOpacity(1);
else
dialog.bullet[index].sprite.SetOpacity(0);
}
}
Plymouth.SetDisplayNormalFunction(display_normal_callback);
Plymouth.SetDisplayPasswordFunction(display_password_callback);
#----------------------------------------- Progress Bar --------------------------------
progress_box.image = Image("progress_box.png");
progress_box.sprite = Sprite(progress_box.image);
progress_box.x = Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
progress_box.y = Window.GetHeight() * 0.75 - progress_box.image.GetHeight() / 2;
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
progress_bar.original_image = Image("progress_bar.png");
progress_bar.sprite = Sprite();
progress_bar.x = Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2;
progress_bar.y = Window.GetHeight() / 2 * 1.5 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);
fun progress_callback (duration, progress)
{
if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
{
progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress, progress_bar.original_image.GetHeight());
progress_bar.sprite.SetImage (progress_bar.image);
}
}
Plymouth.SetBootProgressFunction(progress_callback);
#----------------------------------------- Quit --------------------------------
fun quit_callback ()
{
}
Plymouth.SetQuitFunction(quit_callback);
#----------------------------------------- Message --------------------------------
message_sprite = Sprite();
message_sprite.SetPosition(10, 10, 10000);
fun message_callback (text)
{
my_image = Image.Text(text, 1, 1, 1);
message_sprite.SetImage(my_image);
}
Plymouth.SetMessageFunction(message_callback);