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Update docs
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CONTRIBUTING.md

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@@ -35,10 +35,8 @@ games library/images/UI scripts) and `XCONQ_SCORES_DIR` (runtime score file
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location). Generated config headers (`acdefs.h`, `version.h`) land in
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`build/include/`, produced from templates in `kernel/*.h.in`.
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Despite the `.c` extensions on most kernel files, **everything is compiled as
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C++** (sources are marked `LANGUAGE CXX` in CMake, built with `-fpermissive
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-Wno-write-strings`, pinned to **gnu++98**) — newer C++ standards make
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libstdc++ headers clash with the kernel's `min`/`max` macros. Don't be
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Everything is compiled as C++: the kernel and curses sources use `.cc`
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extensions (renamed from `.c` 7/2026), pinned to **gnu++17**. Don't be
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surprised to see C-style code; treat it as C++ for compiler-flag purposes.
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## Testing

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