Looks like the minions and spell differ a little too.
Druid of the Claw (should also cover Ancient of War, etc):
[Zone] ZoneChangeList.ProcessChanges() - id=36 local=False [name=Druid of the Claw id=109 zone=PLAY zonePos=0 cardId=EX1_165t2 player=1] zone from -> FRIENDLY PLAY
[Zone] ZoneChangeList.ProcessChanges() - id=36 local=False [name=Druid of the Claw id=23 zone=SETASIDE zonePos=1 cardId=EX1_165 player=1] zone from FRIENDLY PLAY ->
Nourish (Should also cover mark of nature etc):
[Zone] ZoneChangeList.ProcessChanges() - id=6 local=True [name=Nourish id=20 zone=HAND zonePos=1 cardId=EX1_164 player=1] zone from FRIENDLY HAND ->
[Zone] ZoneChangeList.ProcessChanges() - id=46 local=False [name=Nourish id=20 zone=GRAVEYARD zonePos=0 cardId=EX1_164 player=1] zone from -> FRIENDLY GRAVEYARD
Wrath:
[Zone] ZoneChangeList.ProcessChanges() - id=8 local=True [name=Wrath id=43 zone=HAND zonePos=7 cardId=EX1_154 player=1] zone from FRIENDLY HAND ->
[Zone] ZoneChangeList.ProcessChanges() - id=59 local=False [name=Wrath id=43 zone=GRAVEYARD zonePos=0 cardId=EX1_154 player=1] zone from -> FRIENDLY GRAVEYARD
Looks like the minions and spell differ a little too.
Druid of the Claw (should also cover Ancient of War, etc):
[Zone] ZoneChangeList.ProcessChanges() - id=36 local=False [name=Druid of the Claw id=109 zone=PLAY zonePos=0 cardId=EX1_165t2 player=1] zone from -> FRIENDLY PLAY
[Zone] ZoneChangeList.ProcessChanges() - id=36 local=False [name=Druid of the Claw id=23 zone=SETASIDE zonePos=1 cardId=EX1_165 player=1] zone from FRIENDLY PLAY ->
Nourish (Should also cover mark of nature etc):
[Zone] ZoneChangeList.ProcessChanges() - id=6 local=True [name=Nourish id=20 zone=HAND zonePos=1 cardId=EX1_164 player=1] zone from FRIENDLY HAND ->
[Zone] ZoneChangeList.ProcessChanges() - id=46 local=False [name=Nourish id=20 zone=GRAVEYARD zonePos=0 cardId=EX1_164 player=1] zone from -> FRIENDLY GRAVEYARD
Wrath:
[Zone] ZoneChangeList.ProcessChanges() - id=8 local=True [name=Wrath id=43 zone=HAND zonePos=7 cardId=EX1_154 player=1] zone from FRIENDLY HAND ->
[Zone] ZoneChangeList.ProcessChanges() - id=59 local=False [name=Wrath id=43 zone=GRAVEYARD zonePos=0 cardId=EX1_154 player=1] zone from -> FRIENDLY GRAVEYARD