Description
I've got a bit of a challenging one here. It's hard to trace the issue because I don't have debug information available from SpiderMonkey (will traces from the engine be available via some debug mode at some point?)
I have a repro but it requires my toolchain. Shouldn't take long to set up:
- Grab the latest
rune-cli
release from https://github.com/rune-runtime/rune/releases/tag/v0.1.11 (or usecurl -fsSL https://rune.sh/install.sh | bash
to installrune
locally) -- I think you'll need a Mac for this for the time being. - Create a new directory, ie.
test
& cd into it - Run
rune new game --template cube-js
-- this will create a new Rune project in the current directory - Run
npm i
- Run
rune run
. Observe that the program crashes with [1] - In
game.js
, comment out line 194 andrune run
again. Observe the program does not crash.
This invocation, pipeline.getBindGroupLayout(0)
works in my Rust wasm32-wasip1 guest module (you can try it by doing rune new game --template cube-rust
) Because of this, I believe there is a bug in ComponentizeJS. Without better debugging I can't say for certain.
If you need to debug the use of ComponentizeJS in my toolchain, you should refer to the module in node_modules/@bytecodealliance/ComponentizeJS
, which is used by the @rune-runtime/rollup-plugin-rune
Rollup plugin to build a wasm module for Rune.
[1]
Message: Game didn't initialize: error while executing at wasm backtrace:
0: 0x2f363 - <unknown>!<wasm function 451>
1: 0x2f36c - <unknown>!<wasm function 452>
2: 0x22ee52 - <unknown>!<wasm function 5253>
3: 0x7a8ac3 - <unknown>!rune:runtime/guest#init
Caused by:
wasm trap: wasm `unreachable` instruction executed
Location: crates/rune/src/runtime/mod.rs:97
Guidance is appreciated. Thanks.
Activity