-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSPECMIATA_SPINNER.GEN
More file actions
193 lines (172 loc) · 8.29 KB
/
SPECMIATA_SPINNER.GEN
File metadata and controls
193 lines (172 loc) · 8.29 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
////////////////////////////////////////////////////////////////////////////////////////////////////
// This file specifices how to generate the vehicle graphics for the options car spinner only.
// It is pointed to by one or more *.veh files.
//
// All information except tokens are copied directly.
// Tokens have the format "<value>" where value is one of the following:
// ID - this is replaced by the proper slot identification (000, 001, etc.), or
// 1,2,3,etc - this is replaced by the first 1,2,3 characters of the
// vehicle filename
// VEHDIR - this is replaced with the proper vehicles directory (e.g. E:\Data\season01\vehicles)
// TEAMDIR - this is replaced with the proper team directory (e.g. season01\vehicles\williams)
// SPIN - for the vehicle spinner in the options only
////////////////////////////////////////////////////////////////////////////////////////////////////
//----------------------------------------
SearchPath=<VEHDIR>
SearchPath=SpecMiata
SearchPath=<VEHDIR>SpecMiata\maps
SearchPath=SpecMiata\maps
MASFile=SpecMiata\SpecMiata.mas
MASFile=cmaps.mas
ReflectPlane=(0.0, -1.0, 0.0, 0.0)
//----------------------------------------
////////////////////////////////////////chassis////////////////////////////////////////
Instance=SLOT<ID>
{
<STARTUPGRADES>
Moveable=True
MeshFile=sm_front_max.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_back_max.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_hood_max.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_trunk_max.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_intbase.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_dash_max.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_instrument_panel_ext.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_wipers_max.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_cables.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_seat_high.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_mirror_l_ex.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_mirror_r_ex.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_net.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
MeshFile=sm_fext.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
Actor=VEHICLE
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Instance=DRIVER
{
Moveable=True
VisGroups=(32)
MeshFile=sm_driver_spinner.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99)
AnimFile=spinner_pose.ANM AutoStart=(2)
}
Instance=BODY<UPNUMBER>
{
Moveable=True
MeshFile=<BODY> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) ShadowReceiver=True Reflect=True
}
Instance=INTROOF<UPNUMBER>
{
Moveable=True
MeshFile=<INTROOF> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
}
Instance=INTPARTS<UPNUMBER>
{
Moveable=True
MeshFile=<INTPARTS> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) Reflect=True
}
Instance=WINDOWS<UPNUMBER>
{
Moveable=True
MeshFile=<WINDOWS> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) ShadowReceiver=True Reflect=True
}
<STOPUPGRADES>
Instance=WINDSHIELDOUT
{
Moveable=True
MeshFile=sm_windshield.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) ShadowReceiver=True Reflect=True
}
Instance=RWING
{
Moveable=True
MeshFile=sm_wingno.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) ShadowReceiver=True Reflect=True
}
Instance=wheel
{
Moveable=True
MeshFile=sm_swheel.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) ShadowReceiver=True
}
//////////////////////////////////////////REARLIGHTS/////////////////////////////////////////////////////
Instance=BlightPS
{
Moveable=True
MeshFile=blglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0)
}
Instance=BlightdS
{
Moveable=True
MeshFile=blglo_ds.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0)
}
//////////////////////////////////////////WHEELS/////////////////////////////////////////////////////
Instance=LFTIRE
{
Moveable=True
MeshFile=sm_tire_lf_max.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
MeshFile=sm_rim_lf_max.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
MeshFile=sm_rotor_lf.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
}
Instance=LFSPINDLE
{
Moveable=True
MeshFile=sm_caliper_lf.gmt CollTarget=False HATTarget=False ShadowCaster=False LODIn=(0) LODOut=(99) Reflect=True
MeshFile=sm_tshads_lf.gmt CollTarget=False HATTarget=False AmbientObject=(True,Texture)
}
Instance=RFTIRE
{
Moveable=True
MeshFile=sm_tire_rf_max.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
MeshFile=sm_rim_rf_max.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
MeshFile=sm_rotor_rf.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
}
Instance=RFSPINDLE
{
Moveable=True
MeshFile=sm_caliper_rf.gmt CollTarget=False HATTarget=False ShadowCaster=False LODIn=(0) LODOut=(99) Reflect=True
MeshFile=sm_tshads_rf.gmt CollTarget=False HATTarget=False AmbientObject=(True,Texture)
}
Instance=LRTIRE
{
Moveable=True
MeshFile=sm_tire_lr_max.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
MeshFile=sm_rim_lr_max.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
MeshFile=sm_rotor_lr.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
}
Instance=LRSPINDLE
{
Moveable=True
MeshFile=sm_caliper_lr.gmt CollTarget=False HATTarget=False ShadowCaster=False LODIn=(0) LODOut=(99) Reflect=True
MeshFile=sm_tshads_lr.gmt CollTarget=False HATTarget=False AmbientObject=(True,Texture)
}
Instance=RRTIRE
{
Moveable=True
MeshFile=sm_tire_rr_max.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
MeshFile=sm_rim_rr_max.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
MeshFile=sm_rotor_rr.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
}
Instance=RRSPINDLE
{
Moveable=True
MeshFile=sm_caliper_rr.gmt CollTarget=False HATTarget=False ShadowCaster=False LODIn=(0) LODOut=(99) Reflect=True
MeshFile=sm_tshads_rr.gmt CollTarget=False HATTarget=False AmbientObject=(True,Texture)
}
//////////////////////////////////////////SUSPENSION//////////////////////////////////////////
Instance=DEBRIS5 //LF Shock
{
Moveable=True
MeshFile=sm_shock_lf.gmt CollTarget=False HATTarget=False ShadowCaster=False LODIn=(0) LODOut=(40) Reflect=True
}
Instance=DEBRIS6 //RF Shock
{
Moveable=True
MeshFile=sm_shock_rf.gmt CollTarget=False HATTarget=False ShadowCaster=False LODIn=(0) LODOut=(40) Reflect=True
}
Instance=DEBRIS7 //LR Shock
{
Moveable=True
MeshFile=sm_shock_lR.gmt CollTarget=False HATTarget=False ShadowCaster=False LODIn=(0) LODOut=(40) Reflect=True
}
Instance=DEBRIS8 //RR Shock
{
Moveable=True
MeshFile=sm_shock_rr.gmt CollTarget=False HATTarget=False ShadowCaster=False LODIn=(0) LODOut=(40) Reflect=True
}
}