Builds into executable, run by mono GenEntitas.exe.
- Program.cs -
Mainfunction and console arguments - Runner.cs - systems and order of execution
- Open
CodeGen.slnsolution file - Build solution
- After successful build
GenEntitas/binwill containGenEntitas.exealong with dependencies
- Create library project for Component classes
- Fill it with components. Same as in Unity, use
[Context("Game")]instead of[Game]attribute - Build components dll
- Run
mono GenEntitas.exeand follow help - provide settings file