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Description
In the mutation experiments I've been doing, it's common for mutants to be grouped into multiple invocations of a named mutant operator. Right now, mutants are always just raw IDs that are indices into the compilers' mutation table, but things would be a little easier on the data analysis style if we could assign systematic mutant names over those IDs.
A nice approach would be to assign an operator name to ranges, like so:
[[machines.foo.mutation.auto.ranges]]
operator = "FA" # flip isAtLeastOrStrongerThan
start = 50
end = 99This would then systematically name mutant 50 as FA1, mutant 51 as FA2, and so on to FA49 in all user-facing output (though 50, 51, etc would still be passed to the compiler).
This would necessitate a change to the Mutant type, either to be an index into a table, or to be something like
type Mutant struct {
Name string
ID int
}Metadata
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enhancementNew feature or requestNew feature or request