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A rewrite of my previous Astral Chain Quest Editor, built for ease-of-use and stability.

Scripting

The active quest editor is exposed in session, and all sessions are stored in sessions. You also have these functions exposed in the window:

  • lookupHash(hash: string) - Look up a quest hash (i.e. a flag's name).
  • window.lookup = lookup; window.questAreaLookup = questAreaLookup; window.itemLookup = itemLookup; window.questLookup = questLookup; window.questUnlookup = questUnlookup; window.questType = questType;