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configuration.rs
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668 lines (615 loc) · 24.8 KB
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use crate::handlers::play::fetch_minecraft_profile::fetch_minecraft_profile;
use crate::handlers::play::send_chunks_circularly::CircularChunkPacketIterator;
use crate::server::batch::Batch;
use crate::server::client_state::ClientState;
use crate::server::game_mode::GameMode;
use crate::server::packet_handler::{PacketHandler, PacketHandlerError};
use crate::server::packet_registry::PacketRegistry;
use crate::server_state::{ServerCommand, ServerState, TabList, Title, TitleType};
use minecraft_packets::configuration::acknowledge_finish_configuration_packet::AcknowledgeConfigurationPacket;
use minecraft_packets::login::Property;
use minecraft_packets::play::boss_bar_packet::BossBarPacket;
use minecraft_packets::play::client_bound_player_abilities_packet::ClientBoundPlayerAbilitiesPacket;
use minecraft_packets::play::client_bound_plugin_message_packet::PlayClientBoundPluginMessagePacket;
use minecraft_packets::play::commands_packet::{
Command, CommandArgument, CommandsPacket, StringBehavior,
};
use minecraft_packets::play::game_event_packet::GameEventPacket;
use minecraft_packets::play::legacy_chat_message_packet::LegacyChatMessagePacket;
use minecraft_packets::play::legacy_set_title_packet::LegacySetTitlePacket;
use minecraft_packets::play::login_packet::LoginPacket;
use minecraft_packets::play::player_info_update_packet::PlayerInfoUpdatePacket;
use minecraft_packets::play::set_action_bar_text_packet::SetActionBarTextPacket;
use minecraft_packets::play::set_chunk_cache_center_packet::SetCenterChunkPacket;
use minecraft_packets::play::set_default_spawn_position_packet::SetDefaultSpawnPositionPacket;
use minecraft_packets::play::set_entity_data_packet::SetEntityMetadataPacket;
use minecraft_packets::play::set_title_text_packet::SetTitleTextPacket;
use minecraft_packets::play::set_titles_animation::SetTitlesAnimationPacket;
use minecraft_packets::play::synchronize_player_position_packet::SynchronizePlayerPositionPacket;
use minecraft_packets::play::system_chat_message_packet::SystemChatMessagePacket;
use minecraft_packets::play::tab_list_packet::TabListPacket;
use minecraft_packets::play::update_time_packet::UpdateTimePacket;
use minecraft_protocol::prelude::{Dimension, ProtocolVersion, State};
use pico_structures::prelude::SchematicError;
use pico_text_component::prelude::Component;
use registries::{Registries, get_dimension_index, get_plains_biome_index, get_registries};
use std::num::TryFromIntError;
impl PacketHandler for AcknowledgeConfigurationPacket {
fn handle(
&self,
client_state: &mut ClientState,
server_state: &ServerState,
) -> Result<Batch<PacketRegistry>, PacketHandlerError> {
let mut batch = Batch::new();
send_play_packets(&mut batch, client_state, server_state)?;
Ok(batch)
}
}
fn build_login_packet(
protocol_version: ProtocolVersion,
spawn_dimension: Dimension,
) -> Result<LoginPacket, PacketHandlerError> {
if protocol_version.between_inclusive(ProtocolVersion::V1_7_2, ProtocolVersion::V1_15_2) {
Ok(LoginPacket::with_dimension_pre_v1_16(spawn_dimension))
} else if protocol_version.between_inclusive(ProtocolVersion::V1_16, ProtocolVersion::V1_20) {
// We only need the registries here from 1.16 up to 1.20 included
match get_registries(protocol_version, spawn_dimension) {
Registries::V1_19 { registry_codec } | Registries::V1_16 { registry_codec } => Ok(
LoginPacket::with_registry_codec(spawn_dimension, registry_codec),
),
Registries::V1_16_2 {
registry_codec,
dimension,
} => Ok(LoginPacket::with_dimension_codec(
spawn_dimension,
registry_codec,
dimension,
)),
_ => unreachable!(),
}
} else if protocol_version.between_inclusive(ProtocolVersion::V1_20_2, ProtocolVersion::V1_20_3)
{
Ok(LoginPacket::with_dimension_post_v1_20_2(spawn_dimension))
} else if protocol_version.is_after_inclusive(ProtocolVersion::V1_20_5) {
get_dimension_index(protocol_version, spawn_dimension).map_or_else(
|| {
Err(PacketHandlerError::InvalidState(format!(
"Dimension index was not found for version {protocol_version}",
)))
},
|dimension_index| {
Ok(LoginPacket::with_dimension_index(
spawn_dimension,
dimension_index,
))
},
)
} else {
Err(PacketHandlerError::InvalidState(format!(
"Cannot build login packet for version {protocol_version}",
)))
}
}
const F64_CONVERSION_FAILED: &str = "Conversion failed: Invalid or out-of-range float";
fn safe_f64_to_i32(f: f64) -> Option<i32> {
if f.is_finite() && f >= f64::from(i32::MIN) && f <= f64::from(i32::MAX) {
#[allow(clippy::cast_possible_truncation)]
Some(f as i32)
} else {
None
}
}
fn world_position_to_chunk_position(
position: (f64, f64),
) -> Result<(i32, i32), PacketHandlerError> {
let chunk_x = safe_f64_to_i32((position.0 / 16.0).floor())
.ok_or_else(|| PacketHandlerError::invalid_state(F64_CONVERSION_FAILED))?;
let chunk_z = safe_f64_to_i32((position.1 / 16.0).floor())
.ok_or_else(|| PacketHandlerError::invalid_state(F64_CONVERSION_FAILED))?;
Ok((chunk_x, chunk_z))
}
impl From<SchematicError> for PacketHandlerError {
fn from(value: SchematicError) -> Self {
Self::Custom(value.to_string())
}
}
pub fn send_play_packets(
batch: &mut Batch<PacketRegistry>,
client_state: &mut ClientState,
server_state: &ServerState,
) -> Result<(), PacketHandlerError> {
let protocol_version = client_state.protocol_version();
let view_distance = server_state.view_distance();
let dimension = server_state.spawn_dimension();
let reduced_debug_info = server_state.reduced_debug_info();
let game_mode = {
let expected_game_mode = server_state.game_mode();
let is_spectator = expected_game_mode == GameMode::Spectator;
if protocol_version.is_before_inclusive(ProtocolVersion::V1_7_6) && is_spectator {
GameMode::Creative
} else {
expected_game_mode
}
};
let packet = build_login_packet(protocol_version, dimension)?
.set_game_mode(
protocol_version,
game_mode.value(),
server_state.is_hardcore(),
)
.set_view_distance(view_distance)
.set_reduced_debug_info(reduced_debug_info);
batch.queue(|| PacketRegistry::Login(Box::new(packet)));
let is_flying = game_mode == GameMode::Spectator;
let allow_flying = server_state.allow_flight() || is_flying;
let packet = ClientBoundPlayerAbilitiesPacket::builder()
.allow_flying(allow_flying)
.creative(game_mode == GameMode::Creative)
.flying(is_flying)
.flying_speed(client_state.get_flying_speed())
.build();
batch.queue(|| PacketRegistry::ClientBoundPlayerAbilities(packet));
client_state.set_is_flight_allowed(allow_flying);
client_state.set_is_flying(is_flying);
let (x, y, z) = server_state.spawn_position();
if protocol_version.is_after_inclusive(ProtocolVersion::V1_19) {
// Send Set Default Spawn Position
let packet = SetDefaultSpawnPositionPacket::new(dimension, x, y, z);
batch.queue(|| PacketRegistry::SetDefaultSpawnPosition(packet));
}
// Send Synchronize Player Position
let (yaw, pitch) = server_state.spawn_rotation();
let packet = SynchronizePlayerPositionPacket::new(x, y, z, yaw, pitch);
batch.queue(|| PacketRegistry::SynchronizePlayerPosition(packet));
client_state.set_feet_position(y);
if protocol_version.is_after_inclusive(ProtocolVersion::V1_13) {
send_commands_packet(batch, protocol_version, server_state);
}
// The brand is not visible for clients prior to 1.13, no need to send it
// The brand is sent during the configuration state after 1.20.2 included
if protocol_version.between_inclusive(ProtocolVersion::V1_13, ProtocolVersion::V1_20) {
let packet = PlayClientBoundPluginMessagePacket::brand("PicoLimbo");
batch.queue(|| PacketRegistry::PlayClientBoundPluginMessage(packet));
}
if let Some(component) = server_state.welcome_message() {
send_message(batch, component, protocol_version);
}
let ticks = server_state.time_world_ticks();
let lock_time = server_state.is_time_locked();
let packet = UpdateTimePacket::new(ticks, ticks, !lock_time);
batch.queue(|| PacketRegistry::UpdateTime(packet));
if protocol_version.is_after_inclusive(ProtocolVersion::V1_8) {
send_action_bar_packet(batch, server_state, protocol_version);
send_skin_packets(batch, client_state, server_state);
send_tab_list_packets(batch, server_state);
send_title_text_packets(batch, server_state, protocol_version);
}
if protocol_version.is_after_inclusive(ProtocolVersion::V1_9) {
send_boss_bar_packets(batch, server_state);
}
if protocol_version.is_after_inclusive(ProtocolVersion::V1_16) {
if protocol_version.is_after_inclusive(ProtocolVersion::V1_20_3) {
// Send Game Event
let packet = GameEventPacket::start_waiting_for_chunks(0.0);
batch.queue(|| PacketRegistry::GameEvent(packet));
}
// Send Chunk Data and Update Light
let biome_id = get_plains_biome_index(protocol_version).ok_or_else(|| {
PacketHandlerError::InvalidState(format!(
"Cannot find plains biome index for version {protocol_version}"
))
})?;
let center_chunk = world_position_to_chunk_position((x, z))?;
if protocol_version.is_after_inclusive(ProtocolVersion::V1_19) {
let packet = SetCenterChunkPacket::new(center_chunk.0, center_chunk.1);
batch.queue(|| PacketRegistry::SetCenterChunk(packet));
}
let iter = CircularChunkPacketIterator::new(
center_chunk,
view_distance,
server_state.world(),
biome_id,
dimension,
protocol_version,
);
batch.chain_iter(iter);
}
client_state.set_state(State::Play);
client_state.set_keep_alive_should_enable();
Ok(())
}
fn send_tab_list_packets(batch: &mut Batch<PacketRegistry>, server_state: &ServerState) {
if let Some(TabList { header, footer }) = server_state.tab_list() {
let packet = TabListPacket::new(header, footer);
batch.queue(|| PacketRegistry::TabList(packet));
}
}
fn send_boss_bar_packets(batch: &mut Batch<PacketRegistry>, server_state: &ServerState) {
if let Some(boss_bar) = server_state.boss_bar() {
let packet = BossBarPacket::add(
&boss_bar.title,
boss_bar.health,
boss_bar.color,
boss_bar.division,
);
batch.queue(|| PacketRegistry::BossBar(packet));
}
}
fn send_title_text_packets(
batch: &mut Batch<PacketRegistry>,
server_state: &ServerState,
protocol_version: ProtocolVersion,
) {
if let Some(Title {
content,
fade_in,
stay,
fade_out,
}) = server_state.title()
{
if protocol_version.is_after_inclusive(ProtocolVersion::V1_17) {
let animation_packet = SetTitlesAnimationPacket::new(*fade_in, *stay, *fade_out);
batch.queue(|| PacketRegistry::SetTitlesAnimation(animation_packet));
match content {
TitleType::Title(title) => {
let title_packet = SetTitleTextPacket::new(title);
batch.queue(|| PacketRegistry::SetTitleText(title_packet));
}
TitleType::Subtitle(subtitle) => {
let subtitle_packet = SetTitleTextPacket::new(subtitle);
batch.queue(|| PacketRegistry::SetSubtitleText(subtitle_packet));
}
TitleType::Both { title, subtitle } => {
let title_packet = SetTitleTextPacket::new(title);
batch.queue(|| PacketRegistry::SetTitleText(title_packet));
let subtitle_packet = SetTitleTextPacket::new(subtitle);
batch.queue(|| PacketRegistry::SetSubtitleText(subtitle_packet));
}
}
} else {
let animation_packet = LegacySetTitlePacket::set_animation(*fade_in, *stay, *fade_out);
batch.queue(|| PacketRegistry::LegacySetTitle(animation_packet));
match content {
TitleType::Title(title) => {
let title_packet = LegacySetTitlePacket::set_title(title);
batch.queue(|| PacketRegistry::LegacySetTitle(title_packet));
}
TitleType::Subtitle(subtitle) => {
let subtitle_packet = LegacySetTitlePacket::set_subtitle(subtitle);
batch.queue(|| PacketRegistry::LegacySetTitle(subtitle_packet));
}
TitleType::Both { title, subtitle } => {
let title_packet = LegacySetTitlePacket::set_title(title);
batch.queue(|| PacketRegistry::LegacySetTitle(title_packet));
let subtitle_packet = LegacySetTitlePacket::set_subtitle(subtitle);
batch.queue(|| PacketRegistry::LegacySetTitle(subtitle_packet));
}
}
}
}
}
fn send_action_bar_packet(
batch: &mut Batch<PacketRegistry>,
server_state: &ServerState,
protocol_version: ProtocolVersion,
) {
if let Some(action_bar) = server_state.action_bar() {
if protocol_version.is_after_inclusive(ProtocolVersion::V1_17) {
let packet = SetActionBarTextPacket::new(action_bar);
batch.queue(|| PacketRegistry::SetActionBarText(packet));
} else if protocol_version.is_after_inclusive(ProtocolVersion::V1_11) {
let packet = LegacySetTitlePacket::action_bar(action_bar);
batch.queue(|| PacketRegistry::LegacySetTitle(packet));
} else {
let packet = LegacyChatMessagePacket::game_info(action_bar);
batch.queue(|| PacketRegistry::LegacyChatMessage(packet));
}
}
}
fn send_skin_packets(
batch: &mut Batch<PacketRegistry>,
client_state: &ClientState,
server_state: &ServerState,
) {
let fetch_player_skins = server_state.fetch_player_skins();
let is_player_listed = server_state.is_player_listed();
let unique_id = client_state.get_unique_id();
let protocol_version = client_state.protocol_version();
// The skin doesn't render before 1.14, probably because there is no world?
// However, it does render in 1.8, indicated that the packet is well implemented
// For 1.7.x, it seems like the skin is not sent in this packet
if protocol_version.is_after_inclusive(ProtocolVersion::V1_8) && !unique_id.is_nil() {
let username = client_state.get_username();
let textures = client_state.get_textures();
batch.queue_async(move || async move {
let textures: Option<Property> = if textures.is_some() {
textures
} else if fetch_player_skins {
fetch_minecraft_profile(unique_id)
.await
.ok()
.and_then(|profile| profile.try_get_textures())
.map(|profile_property| {
let textures: Property = profile_property.into();
textures
})
} else {
None
};
let packet = if let Some(textures) = textures {
PlayerInfoUpdatePacket::skin(username, unique_id, textures, is_player_listed)
} else {
PlayerInfoUpdatePacket::skinless(username, unique_id, is_player_listed)
};
PacketRegistry::PlayerInfoUpdate(packet)
});
}
// There are no skin layers before 1.8 so no need to send this packet
if protocol_version.is_after_inclusive(ProtocolVersion::V1_8) {
let packet = SetEntityMetadataPacket::skin_layers(0);
batch.queue(|| PacketRegistry::SetEntityMetadata(packet));
}
}
fn send_commands_packet(
batch: &mut Batch<PacketRegistry>,
protocol_version: ProtocolVersion,
server_state: &ServerState,
) {
let mut commands = vec![];
if let ServerCommand::Enabled { alias } = server_state.server_commands().spawn() {
commands.push(Command::no_arguments(alias));
}
if let ServerCommand::Enabled { alias } = server_state.server_commands().fly() {
commands.push(Command::no_arguments(alias));
}
if let ServerCommand::Enabled { alias } = server_state.server_commands().fly_speed() {
commands.push(Command::new(
alias,
vec![CommandArgument::float("speed", 0.0, 1.0)],
));
}
if protocol_version.is_after_inclusive(ProtocolVersion::V1_20_5)
&& let ServerCommand::Enabled { alias } = server_state.server_commands().transfer()
{
commands.push(Command::new(
alias,
vec![
CommandArgument::string("hostname", StringBehavior::SingleWord),
CommandArgument::integer("port", 0, 65535),
],
));
}
let packet = CommandsPacket::new(commands);
batch.queue(|| PacketRegistry::Commands(packet));
}
impl From<TryFromIntError> for PacketHandlerError {
fn from(_: TryFromIntError) -> Self {
Self::custom("failed to cast int")
}
}
pub fn send_message(
batch: &mut Batch<PacketRegistry>,
component: &Component,
protocol_version: ProtocolVersion,
) {
if protocol_version.is_after_inclusive(ProtocolVersion::V1_19) {
let packet = SystemChatMessagePacket::component(component);
batch.queue(|| PacketRegistry::SystemChatMessage(packet));
} else {
let packet = LegacyChatMessagePacket::system(component);
batch.queue(|| PacketRegistry::LegacyChatMessage(packet));
}
}
#[cfg(test)]
mod tests {
use super::*;
use futures::StreamExt;
fn server_state() -> ServerState {
let mut builder = ServerState::builder();
builder.view_distance(0).welcome_message("Hello, World!");
builder.build().unwrap()
}
fn client(protocol: ProtocolVersion) -> ClientState {
let mut cs = ClientState::default();
cs.set_protocol_version(protocol);
let previous_state = if protocol.supports_configuration_state() {
State::Configuration
} else {
State::Login
};
cs.set_state(previous_state);
cs
}
#[tokio::test]
async fn test_v1_20_3_play_packets() {
// Given
let mut client_state = client(ProtocolVersion::V1_20_3);
let server_state = server_state();
let mut batch = Batch::new();
// When
send_play_packets(&mut batch, &mut client_state, &server_state).unwrap();
let mut batch = batch.into_stream();
// Then
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::Login(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::ClientBoundPlayerAbilities(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SetDefaultSpawnPosition(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SynchronizePlayerPosition(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::Commands(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SystemChatMessage(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::UpdateTime(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SetEntityMetadata(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::GameEvent(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SetCenterChunk(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::ChunkDataAndUpdateLight(_)
));
assert!(batch.next().await.is_none());
}
#[tokio::test]
async fn test_v1_19_play_packets() {
// Given
let mut client_state = client(ProtocolVersion::V1_19);
let server_state = server_state();
let mut batch = Batch::new();
// When
send_play_packets(&mut batch, &mut client_state, &server_state).unwrap();
let mut batch = batch.into_stream();
// Then
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::Login(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::ClientBoundPlayerAbilities(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SetDefaultSpawnPosition(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SynchronizePlayerPosition(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::Commands(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::PlayClientBoundPluginMessage(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SystemChatMessage(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::UpdateTime(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SetEntityMetadata(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SetCenterChunk(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::ChunkDataAndUpdateLight(_)
));
assert!(batch.next().await.is_none());
}
#[tokio::test]
async fn test_v1_13_play_packets() {
// Given
let mut client_state = client(ProtocolVersion::V1_13);
let server_state = server_state();
let mut batch = Batch::new();
// When
send_play_packets(&mut batch, &mut client_state, &server_state).unwrap();
let mut batch = batch.into_stream();
// Then
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::Login(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::ClientBoundPlayerAbilities(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SynchronizePlayerPosition(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::Commands(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::PlayClientBoundPluginMessage(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::LegacyChatMessage(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::UpdateTime(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SetEntityMetadata(_)
));
assert!(batch.next().await.is_none());
}
#[tokio::test]
async fn test_pre_modern_play_packets() {
// Given
let mut client_state = client(ProtocolVersion::V1_12_2);
let server_state = server_state();
let mut batch = Batch::new();
// When
send_play_packets(&mut batch, &mut client_state, &server_state).unwrap();
let mut batch = batch.into_stream();
// Then
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::Login(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::ClientBoundPlayerAbilities(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SynchronizePlayerPosition(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::LegacyChatMessage(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::UpdateTime(_)
));
assert!(matches!(
batch.next().await.unwrap(),
PacketRegistry::SetEntityMetadata(_)
));
assert!(batch.next().await.is_none());
}
}