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@@ -71,8 +71,8 @@ public static float DisplayedAberration(double displayedStatValue, int displayed
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// always consider at least an error of. When using only the float-precision often the stat-calculations increase the resulting error to be much larger.
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constfloatminValueError=0.001f;
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// the error can increase due to the stat-calculation. Assume a factor of 10 for now, values lower than 6 were too low.
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constfloatcalculationErrorFactor=11;
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// the error can increase due to the stat-calculation. Assume a factor of 10 for now, values lower than 6 were too low. ASA needs it set to at least 18, using 20 for now.
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