| 
12221 | 12221 | },  | 
12222 | 12222 | {  | 
12223 | 12223 |   "fields": {  | 
12224 |  | -    "actions_json": "[{\"name\": \"Bite\", \"desc\": \"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 5 (2d4) necrotic damage.\"}, {\"name\": \"Claw\", \"desc\": \"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) necrotic damage.\"}, {\"name\": \"Reconfiguring Curse\", \"desc\": \"The mirror hag curses one creature she can see within 60 feet of her, corrupting its form. The target must make a DC 15 Constitution saving throw. On a success, the target is immune to the hag's Reconfiguring Curse for the next 24 hours. On a failure, the target is cursed, suffering one of the following effects of the hag's choice:\"}, {\"name\": \"Spellcasting\", \"desc\": \"The mirror hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):\\nAt will: disguise self, ray of enfeeblement\\n1/day each: dispel magic, locate creature\"}]",  | 
 | 12224 | +    "actions_json": "[{\"name\": \"Bite\", \"desc\": \"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 5 (2d4) necrotic damage.\"}, {\"name\": \"Claw\", \"desc\": \"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) necrotic damage.\"}, {\"name\": \"Reconfiguring Curse\", \"desc\": \"The mirror hag curses one creature she can see within 60 feet of her, corrupting its form. The target must make a DC 15 Constitution saving throw. On a success, the target is immune to the hag's Reconfiguring Curse for the next 24 hours. On a failure, the target is cursed, suffering one of the following effects of the hag's choice: Disfigured. The target’s skin erupts with growths and lesions, and it has disadvantage on all Charisma checks made to influence Humanoids, except for Intimidation. Sickly. The target becomes frail and unhealthy, and it has disadvantage on Constitution saving throws. It regains only half its lost hp at the end of a long rest, and it halves the result of any Hit Dice rolled to restore hp during a short rest. Twisted. The target’s limbs and spine become bent and clumsy. It has disadvantage on all Dexterity checks and Dexterity saving throws, and its speed is reduced by 10 feet. Withered. The target’s muscles atrophy, and it has disadvantage on all Strength checks and Strength saving throws.\"}, {\"name\": \"Spellcasting\", \"desc\": \"The mirror hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):\\nAt will: disguise self, ray of enfeeblement\\n1/day each: dispel magic, locate creature\"}]",  | 
12225 | 12225 |     "alignment": "Chaotic Neutral",  | 
12226 | 12226 |     "armor_class": 16,  | 
12227 | 12227 |     "armor_desc": "natural armor",  | 
 | 
14821 | 14821 | },  | 
14822 | 14822 | {  | 
14823 | 14823 |   "fields": {  | 
14824 |  | -    "actions_json": "[{\"name\": \"Claw\", \"desc\": \"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage.\"}, {\"name\": \"Blood Bolt\", \"desc\": \"Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 14 (2d8 + 5) necrotic damage. If the target is a creature with blood, it must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.\"}, {\"name\": \"Siphon Blood (Recharge 5-6)\", \"desc\": \"The red hag drains blood from nearby creatures. Each creature that isn't a Construct or Undead within 20 feet of the red hag must make a DC 16 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. If at least one creature fails the saving throw, the next spell the red hag casts is cast as if the spell used a spell slot two levels higher than the spell's lowest level.\"}, {\"name\": \"Spellcasting\", \"desc\": \"The red hag casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 16):\\nAt will: animal friendship, druidcraft, entangle\\n3/day: cure wounds, dispel magic, lesser restoration\\n1/day: control water, freedom of movement\"}]",  | 
 | 14824 | +    "actions_json": "[{\"name\": \"Multiattack\", \"desc\": \"The hag makes two Claw attacks or three Blood Bolt attacks. She can replace one attack with a use of Spellcasting.\"}, {\"name\": \"Claw\", \"desc\": \"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage.\"}, {\"name\": \"Blood Bolt\", \"desc\": \"Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 14 (2d8 + 5) necrotic damage. If the target is a creature with blood, it must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.\"}, {\"name\": \"Siphon Blood (Recharge 5-6)\", \"desc\": \"The red hag drains blood from nearby creatures. Each creature that isn't a Construct or Undead within 20 feet of the red hag must make a DC 16 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. If at least one creature fails the saving throw, the next spell the red hag casts is cast as if the spell used a spell slot two levels higher than the spell's lowest level.\"}, {\"name\": \"Spellcasting\", \"desc\": \"The red hag casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 16):\\nAt will: animal friendship, druidcraft, entangle\\n3/day: cure wounds, dispel magic, lesser restoration\\n1/day: control water, freedom of movement\"}]",  | 
14825 | 14825 |     "alignment": "Neutral Evil",  | 
14826 | 14826 |     "armor_class": 15,  | 
14827 | 14827 |     "armor_desc": "natural armor",  | 
 | 
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