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gradient-mapping
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Standalone implementation of gradient mapping with OpenGL shaders, a modern version of paletted textures, to support nonlinear color gradients. This removes the constraint mentioned in "Effective browsing of long audio recordings": "This decomposition constrains the image of $f$ to a straight line in RGB space (so hue, saturation, and value cannot be really independent), but it quadruples how much data can be browsed (see Sec.~\ref{sec:eightbit})."