forked from PeterWaher/IoTGateway
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBinarySerializer.cs
More file actions
507 lines (429 loc) · 10.2 KB
/
BinarySerializer.cs
File metadata and controls
507 lines (429 loc) · 10.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
using System;
using System.IO;
using System.Text;
namespace Waher.Persistence.Serialization
{
/// <summary>
/// Manages binary serialization of data.
///
/// Note: The serializer is not thread safe.
/// </summary>
public class BinarySerializer : ISerializer
{
private readonly string collectionName;
private readonly Encoding encoding;
private readonly MemoryStream ms;
private byte bits = 0;
private byte bitOffset = 0;
/// <summary>
/// Manages binary serialization of data.
///
/// Note: The serializer is not thread safe.
/// </summary>
/// <param name="CollectionName">Name of current collection.</param>
/// <param name="Encoding">Encoding to use for text.</param>
public BinarySerializer(string CollectionName, Encoding Encoding)
{
this.collectionName = CollectionName;
this.encoding = Encoding;
this.ms = new MemoryStream();
}
/// <summary>
/// Manages binary serialization of data.
///
/// Note: The serializer is not thread safe.
/// </summary>
/// <param name="CollectionName">Name of current collection.</param>
/// <param name="Encoding">Encoding to use for text.</param>
/// <param name="Output">Data will be output to this stream.</param>
public BinarySerializer(string CollectionName, Encoding Encoding, MemoryStream Output)
{
this.collectionName = CollectionName;
this.encoding = Encoding;
this.ms = Output;
this.ms.Position = 0;
}
/// <summary>
/// Name of current collection.
/// </summary>
public string CollectionName
{
get { return this.collectionName; }
}
/// <summary>
/// Text encoding to use when serializing strings.
/// </summary>
public Encoding Encoding
{
get { return this.encoding; }
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(bool Value)
{
this.WriteBit(Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(byte Value)
{
if (this.bitOffset > 0)
this.FlushBits();
this.ms.WriteByte(Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(short Value)
{
if (this.bitOffset > 0)
this.FlushBits();
this.ms.WriteByte((byte)Value);
Value >>= 8;
this.ms.WriteByte((byte)Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(int Value)
{
if (this.bitOffset > 0)
this.FlushBits();
this.ms.WriteByte((byte)Value);
Value >>= 8;
this.ms.WriteByte((byte)Value);
Value >>= 8;
this.ms.WriteByte((byte)Value);
Value >>= 8;
this.ms.WriteByte((byte)Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(long Value)
{
if (this.bitOffset > 0)
this.FlushBits();
int i;
for (i = 0; i < 8; i++)
{
this.ms.WriteByte((byte)Value);
Value >>= 8;
}
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(sbyte Value)
{
if (this.bitOffset > 0)
this.FlushBits();
this.ms.WriteByte((byte)Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(ushort Value)
{
if (this.bitOffset > 0)
this.FlushBits();
this.ms.WriteByte((byte)Value);
Value >>= 8;
this.ms.WriteByte((byte)Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(uint Value)
{
if (this.bitOffset > 0)
this.FlushBits();
this.ms.WriteByte((byte)Value);
Value >>= 8;
this.ms.WriteByte((byte)Value);
Value >>= 8;
this.ms.WriteByte((byte)Value);
Value >>= 8;
this.ms.WriteByte((byte)Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(ulong Value)
{
if (this.bitOffset > 0)
this.FlushBits();
int i;
for (i = 0; i < 8; i++)
{
this.ms.WriteByte((byte)Value);
Value >>= 8;
}
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(decimal Value)
{
if (this.bitOffset > 0)
this.FlushBits();
int[] A = decimal.GetBits(Value);
int i;
for (i = 0; i < 4; i++)
this.ms.Write(BitConverter.GetBytes(A[i]), 0, 4);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(double Value)
{
if (this.bitOffset > 0)
this.FlushBits();
this.ms.Write(BitConverter.GetBytes(Value), 0, 8);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(float Value)
{
if (this.bitOffset > 0)
this.FlushBits();
this.ms.Write(BitConverter.GetBytes(Value), 0, 4);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(DateTime Value)
{
this.WriteBits((byte)Value.Kind, 2);
this.Write(Value.Ticks);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(DateTimeOffset Value)
{
this.Write(Value.Ticks);
this.Write(Value.Offset);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(TimeSpan Value)
{
this.Write(Value.Ticks);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(char Value)
{
if (this.bitOffset > 0)
this.FlushBits();
this.ms.Write(BitConverter.GetBytes(Value), 0, 2);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(Enum Value)
{
this.Write(Value.ToString());
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(byte[] Value)
{
if (this.bitOffset > 0)
this.FlushBits();
int c = Value.Length;
this.WriteVariableLengthUInt64((uint)c);
this.WriteRaw(Value);
}
/// <summary>
/// Writes some bytes to the output.
/// </summary>
/// <param name="Data">Data to write.</param>
public void WriteRaw(byte[] Data)
{
if (this.bitOffset > 0)
this.FlushBits();
int c = Data.Length;
this.ms.Write(Data, 0, c);
}
/// <summary>
/// Writes some bytes to the output.
/// </summary>
/// <param name="Data">Data to write.</param>
/// <param name="Offset">Offset into binary array to start.</param>
/// <param name="Count">Number of bytes to write.</param>
public void WriteRaw(byte[] Data, int Offset, int Count)
{
if (this.bitOffset > 0)
this.FlushBits();
this.ms.Write(Data, Offset, Count);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(string Value)
{
if (Value is null)
{
if (this.bitOffset > 0)
this.FlushBits();
this.WriteVariableLengthUInt64(0);
}
else
this.Write(this.encoding.GetBytes(Value));
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(Guid Value)
{
this.WriteRaw(Value.ToByteArray());
}
/// <summary>
/// Serializes a variable-length integer value.
/// </summary>
/// <param name="Value">Value</param>
public void WriteVariableLengthUInt64(ulong Value)
{
if (this.bitOffset > 0)
this.FlushBits();
byte b;
do
{
b = (byte)(Value & 0x7f);
Value >>= 7;
if (Value > 0)
b |= 0x80;
this.ms.WriteByte(b);
}
while (Value > 0);
}
/// <summary>
/// Serializes a bit.
/// </summary>
/// <param name="Bit">Bit value.</param>
public void WriteBit(bool Bit)
{
if (Bit)
this.bits |= (byte)(1 << this.bitOffset);
this.bitOffset++;
if (this.bitOffset == 8)
{
this.ms.WriteByte(this.bits);
this.bits = 0;
this.bitOffset = 0;
}
}
/// <summary>
/// Serializes a value consisting of a fixed number of bits.
/// </summary>
/// <param name="Value">Bit field value.</param>
/// <param name="NrBits">Number of bits to serialize.</param>
public void WriteBits(uint Value, int NrBits)
{
int c;
while (NrBits > 0)
{
this.bits |= (byte)(Value << this.bitOffset);
c = Math.Min(NrBits, 8 - this.bitOffset);
this.bitOffset += (byte)c;
NrBits -= c;
Value >>= c;
if (this.bitOffset == 8)
{
this.ms.WriteByte(this.bits);
this.bits = 0;
this.bitOffset = 0;
}
}
if (Value != 0)
throw new ArgumentException("Value does not fit in the given number of bits.", nameof(Value));
}
/// <summary>
/// Flushes any bit field values.
/// </summary>
public void FlushBits()
{
if (this.bitOffset > 0)
{
this.ms.WriteByte(this.bits);
this.bits = 0;
this.bitOffset = 0;
}
}
/// <summary>
/// Current bit-offset.
/// </summary>
public int BitOffset => this.bitOffset;
/// <summary>
/// Resets the serializer, allowing for the serialization of another object using the same resources.
/// </summary>
public void Restart()
{
this.ms.Position = 0;
this.bits = 0;
this.bitOffset = 0;
}
/// <summary>
/// Current position, exclusing any bits waiting to be written.
/// </summary>
public int Position => (int)this.ms.Position;
/// <summary>
/// Gets the binary serialization.
/// </summary>
/// <returns>Binary serialization.</returns>
public byte[] GetSerialization()
{
if (this.bitOffset > 0)
this.FlushBits();
int c = (int)this.ms.Position;
byte[] Data;
if (this.ms.TryGetBuffer(out ArraySegment<byte> Buffer))
Data = Buffer.Array;
else
Data = this.ms.ToArray();
if (Data.Length > c)
{
byte[] Data2 = new byte[c];
Array.Copy(Data, 0, Data2, 0, c);
Data = Data2;
}
return Data;
}
/// <summary>
/// Creates a new serializer of the same type and properties.
/// </summary>
/// <returns></returns>
public ISerializer CreateNew()
{
return new BinarySerializer(this.collectionName, this.encoding);
}
}
}