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DebugSerializer.cs
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320 lines (286 loc) · 7.3 KB
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using System;
using System.IO;
using System.Text;
namespace Waher.Persistence.Serialization
{
/// <summary>
/// Debugs use of a serializer.
/// </summary>
public class DebugSerializer : ISerializer
{
private readonly ISerializer serializer;
private readonly TextWriter output;
/// <summary>
/// Debugs use of a serializer.
/// </summary>
/// <param name="Serializer">Serializer to debug.</param>
/// <param name="Output">Debug output.</param>
public DebugSerializer(ISerializer Serializer, TextWriter Output)
{
this.serializer = Serializer;
this.output = Output;
}
/// <summary>
/// Name of current collection.
/// </summary>
public string CollectionName => this.serializer.CollectionName;
/// <summary>
/// Text encoding to use when serializing strings.
/// </summary>
public Encoding Encoding => this.serializer.Encoding;
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(bool Value)
{
this.serializer.Write(Value);
this.output.WriteLine("Bool: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(byte Value)
{
this.serializer.Write(Value);
this.output.WriteLine("Byte: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(short Value)
{
this.serializer.Write(Value);
this.output.WriteLine("Short: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(int Value)
{
this.serializer.Write(Value);
this.output.WriteLine("Int: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(long Value)
{
this.serializer.Write(Value);
this.output.WriteLine("Long: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(sbyte Value)
{
this.serializer.Write(Value);
this.output.WriteLine("SByte: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(ushort Value)
{
this.serializer.Write(Value);
this.output.WriteLine("UShort: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(uint Value)
{
this.serializer.Write(Value);
this.output.WriteLine("UInt: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(ulong Value)
{
this.serializer.Write(Value);
this.output.WriteLine("ULong: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(decimal Value)
{
this.serializer.Write(Value);
this.output.WriteLine("Decimal: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(double Value)
{
this.serializer.Write(Value);
this.output.WriteLine("Double: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(float Value)
{
this.serializer.Write(Value);
this.output.WriteLine("Single: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(DateTime Value)
{
this.serializer.Write(Value);
this.output.WriteLine("DateTime: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(DateTimeOffset Value)
{
this.serializer.Write(Value);
this.output.WriteLine("DateTimeOffset: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(TimeSpan Value)
{
this.serializer.Write(Value);
this.output.WriteLine("TimeSpan: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(char Value)
{
this.serializer.Write(Value);
this.output.WriteLine("Char: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(Enum Value)
{
this.serializer.Write(Value);
this.output.WriteLine("Enum: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(byte[] Value)
{
this.serializer.Write(Value);
this.output.WriteLine("Byte[]: " + Convert.ToBase64String(Value));
}
/// <summary>
/// Writes some bytes to the output.
/// </summary>
/// <param name="Data">Data to write.</param>
public void WriteRaw(byte[] Data)
{
this.serializer.WriteRaw(Data);
this.output.WriteLine("Raw: " + System.Convert.ToBase64String(Data));
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(string Value)
{
this.serializer.Write(Value);
this.output.WriteLine("String: " + Value);
}
/// <summary>
/// Serializes a value.
/// </summary>
/// <param name="Value">Value</param>
public void Write(Guid Value)
{
this.serializer.Write(Value);
this.output.WriteLine("GUID: " + Value);
}
/// <summary>
/// Serializes a variable-length integer value.
/// </summary>
/// <param name="Value">Value</param>
public void WriteVariableLengthUInt64(ulong Value)
{
this.serializer.WriteVariableLengthUInt64(Value);
this.output.WriteLine("VarUInt: " + Value);
}
/// <summary>
/// Serializes a bit.
/// </summary>
/// <param name="Bit">Bit value.</param>
public void WriteBit(bool Bit)
{
this.serializer.WriteBit(Bit);
this.output.WriteLine("Bit: " + Bit);
}
/// <summary>
/// Serializes a value consisting of a fixed number of bits.
/// </summary>
/// <param name="Value">Bit field value.</param>
/// <param name="NrBits">Number of bits to serialize.</param>
public void WriteBits(uint Value, int NrBits)
{
this.serializer.WriteBits(Value, NrBits);
this.output.WriteLine("Bits" + NrBits + ": " + Value);
}
/// <summary>
/// Flushes any bit field values.
/// </summary>
public void FlushBits()
{
this.serializer.FlushBits();
this.output.WriteLine("Flush");
}
/// <summary>
/// Current bit-offset.
/// </summary>
public int BitOffset => this.serializer.BitOffset;
/// <summary>
/// Resets the serializer, allowing for the serialization of another object using the same resources.
/// </summary>
public void Restart()
{
this.serializer.Restart();
this.output.WriteLine("Restart");
}
/// <summary>
/// Gets the binary serialization.
/// </summary>
/// <returns>Binary serialization.</returns>
public byte[] GetSerialization()
{
return this.serializer.GetSerialization();
}
/// <summary>
/// Creates a new serializer of the same type and properties.
/// </summary>
/// <returns></returns>
public ISerializer CreateNew()
{
this.output.WriteLine("Embedded serializer");
return new DebugSerializer(this.serializer.CreateNew(), this.output);
}
}
}