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I3DShader.cs
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43 lines (40 loc) · 1.22 KB
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using System;
using System.Numerics;
using SkiaSharp;
namespace Waher.Script.Graphs3D
{
/// <summary>
/// Interface for 3D shaders.
/// </summary>
public interface I3DShader
{
/// <summary>
/// Gets a color for a position.
/// </summary>
/// <param name="X">X-coordinate.</param>
/// <param name="Y">Y-coordinate.</param>
/// <param name="Z">Z-coordinate.</param>
/// <param name="Normal">Surface normal vector.</param>
/// <param name="Canvas">Current canvas.</param>
/// <returns>Color</returns>
SKColor GetColor(float X, float Y, float Z, Vector3 Normal, Canvas3D Canvas);
/// <summary>
/// Gets an array of colors.
/// </summary>
/// <param name="X">X-coordinates.</param>
/// <param name="Y">Y-coordinates.</param>
/// <param name="Z">Z-coordinates.</param>
/// <param name="Normals">Normal vectors.</param>
/// <param name="N">Number of coordinates.</param>
/// <param name="Colors">Where color values will be stored.</param>
/// <param name="Canvas">Current canvas.</param>
void GetColors(float[] X, float[] Y, float[] Z, Vector3[] Normals, int N, SKColor[] Colors, Canvas3D Canvas);
/// <summary>
/// If shader is 100% opaque.
/// </summary>
bool Opaque
{
get;
}
}
}