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I've been playing around a bit with this code to see how feasible it would be to use most of the pipeline to create a custom Mapbox WebGL layer rather than a completely separate canvas rendered underneath a Mapbox layer.
The advantage of this (to my mind) would be that you could more easily interleave zarr layers with Mapbox layers, control visibility/opacity together with Mapbox, and potentially more easily build it out as a library rather than a framework as it currently is?
Would need to pull out regl, as afaict it doesn't support WebGL2 (which Mapbox requires).
I'm going to keep tinkering, but I thought I'd share this idea as I barely know my way around WebGL so may take a while!
katamartin, Shane98c and eschwartz
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