Retrieve material property from LiDAR ray cast for better intensity modelling. #5598
-
Hello all! I am interested in computing more realistic LiDAR intensity values for modelling. I wondered if there was anybody who knows a bit the Unreal Engine to help me down to get this (I am quite noob in c++ an Unreal Engine API tbh).
but it always segfaults for some reason upon execution or returns a nullptr... I also tried:
but to no avail... |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 1 reply
-
Did you solve it? Even I need this. |
Beta Was this translation helpful? Give feedback.
I found a workaround (sorry I haven't marked this post as fixed). See my reply to the corresponding issue.
Basically I used custom cameras to get the material properties of the environment (4 cameras of 90 degrees FOV each to get full 360 degrees) and projected LiDAR point clouds onto them to retrieve the values I wanted (i.e.: metallicity, roughness, diffuse coefficients, etc.).