Carla crashes Unreal after Make Launch (Error: VendorId, Vulkan) #7239
Replies: 4 comments 1 reply
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I've encountered the same issue recently as well. It's quite frustrating. Hopefully, someone in the community can shed some light on a solution or workaround. |
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我的系统是ubuntu20.04,ue4.26。 |
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Could you share the output of the next command to get more information about your GPU controller?
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I dont know how but the issue resolved on its own. The Unreal engine is not crashing anymore but sometimes it does. I deleted everything and resinstalled unreal engine and carla from scratch. Also I made a custom environment for python 3.10. So now its working but not sure for how long |
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I have been using Carla for a while now in Linux. Recently, I started having issues where Unreal Engine would just crash out of no where. I am currently updated to latest Carla version 0.9.15 and UE version 4.26. I suspected there was a memory issue cause it would give several out of memory errors. I also tried build from scratch several times now. Now I have around 100GB of free space and Carla would launch but would just hang and be very slow. Ultimately crashing. During the Make Launch the following code is what I noticed in red. Any one facing this issue?
[2024.03.12-09.31.52:878][ 0]LogOutputDevice: Error: === Handled ensure: ===
[2024.03.12-09.31.52:878][ 0]LogOutputDevice: Error:
[2024.03.12-09.31.52:878][ 0]LogOutputDevice: Error: Ensure condition failed: VendorId != EGpuVendorId::Unknown [File:/home/ilm-gpu/UnrealEngine_4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanDevice.cpp] [Line: 182]
[2024.03.12-09.31.52:878][ 0]LogOutputDevice: Error:
[2024.03.12-09.31.52:878][ 0]LogOutputDevice: Error: Stack:
[2024.03.12-09.31.52:878][ 0]LogOutputDevice: Error: [Callstack] 0x00007faddc82dec3 libUE4Editor-VulkanRHI.so!FVulkanDevice::FVulkanDevice(FVulkanDynamicRHI*, VkPhysicalDevice_T*) [/home/ilm-gpu/UnrealEngine_4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanDevice.cpp:182]
[2024.03.12-09.31.52:878][ 0]LogOutputDevice: Error: [Callstack] 0x00007faddc8c78e6 libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::SelectAndInitDevice() [/home/ilm-gpu/UnrealEngine_4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:551]
[2024.03.12-09.31.52:878][ 0]LogOutputDevice: Error: [Callstack] 0x00007faddc8c3c13 libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::InitInstance() [/home/ilm-gpu/UnrealEngine_4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:694]
[2024.03.12-09.31.52:878][ 0]LogOutputDevice: Error: [Callstack] 0x00007faddc8c3828 libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::Init() [/home/ilm-gpu/UnrealEngine_4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:241]
[2024.03.12-09.31.52:878][ 0]LogOutputDevice: Error: [Callstack] 0x00007faed84b419d libUE4Editor-RHI.so!RHIInit(bool) [/home/ilm-gpu/UnrealEngine_4.26/Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:228]
[2024.03.12-09.31.52:879][ 0]LogOutputDevice: Error: [Callstack] 0x0000000000283ba3 UE4Editor!FEngineLoop::PreInitPreStartupScreen(char16_t const*) [/home/ilm-gpu/UnrealEngine_4.26/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:2555]
[2024.03.12-09.31.52:879][ 0]LogOutputDevice: Error: [Callstack] 0x000000000027aacc UE4Editor!GuardedMain(char16_t const*) [/home/ilm-gpu/UnrealEngine_4.26/Engine/Source/Runtime/Launch/Private/Launch.cpp:127]
[2024.03.12-09.31.52:879][ 0]LogOutputDevice: Error: [Callstack] 0x00007faed4f69286 libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [/home/ilm-gpu/UnrealEngine_4.26/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
[2024.03.12-09.31.52:879][ 0]LogOutputDevice: Error: [Callstack] 0x00007faed4d8d083 libc.so.6!__libc_start_main(+0xf2)
[2024.03.12-09.31.52:879][ 0]LogOutputDevice: Error: [Callstack] 0x0000000000263d39 UE4Editor!_start()
[2024.03.12-09.31.52:879][ 0]LogOutputDevice: Error:
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