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scene_list.rs
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122 lines (110 loc) · 4.26 KB
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use crate::{ResolveContext, ResolveSceneError, ResolvedScene, Scene, SceneDependencies};
use variadics_please::all_tuples;
/// This behaves like a list of [`Scene`], where each entry in the list is a new entity (see [`Scene`] for more details).
///
/// [`Scene`] is to [`Entity`] as [`SceneList`] is to [`Vec<Entity>`].
///
/// [`Entity`]: bevy_ecs::entity::Entity
pub trait SceneList: Send + Sync + 'static {
/// This will apply the changes described in this [`SceneList`] to the given [`Vec<ResolvedScene>`]. This should not be called until all of
/// the dependencies in [`Scene::register_dependencies`] have been loaded.
fn resolve_list(
&self,
context: &mut ResolveContext,
scenes: &mut Vec<ResolvedScene>,
) -> Result<(), ResolveSceneError>;
/// [`SceneList`] can have [`Asset`] dependencies, which _must_ be loaded before calling [`SceneList::resolve_list`] or it might return a
/// [`ResolveSceneError`]!
///
/// [`Asset`]: bevy_asset::Asset
fn register_dependencies(&self, dependencies: &mut SceneDependencies);
}
/// Corresponds to a single member of a [`SceneList`] (an [`Entity`] with an `S` [`Scene`]).
///
/// [`Entity`]: bevy_ecs::entity::Entity
pub struct EntityScene<S>(pub S);
impl<S: Scene> SceneList for EntityScene<S> {
fn resolve_list(
&self,
context: &mut ResolveContext,
scenes: &mut Vec<ResolvedScene>,
) -> Result<(), ResolveSceneError> {
let mut resolved_scene = ResolvedScene::default();
self.0.resolve(context, &mut resolved_scene)?;
scenes.push(resolved_scene);
Ok(())
}
fn register_dependencies(&self, dependencies: &mut SceneDependencies) {
self.0.register_dependencies(dependencies);
}
}
macro_rules! scene_list_impl {
($($list: ident),*) => {
impl<$($list: SceneList),*> SceneList for ($($list,)*) {
fn resolve_list(&self, _context: &mut ResolveContext, _scenes: &mut Vec<ResolvedScene>) -> Result<(), ResolveSceneError> {
#[expect(
clippy::allow_attributes,
reason = "This is inside a macro, and as such, may not trigger in all cases."
)]
#[allow(
non_snake_case,
reason = "The names of these variables are provided by the caller, not by us."
)]
let ($($list,)*) = self;
$($list.resolve_list(_context, _scenes)?;)*
Ok(())
}
fn register_dependencies(&self, _dependencies: &mut SceneDependencies) {
#[expect(
clippy::allow_attributes,
reason = "This is inside a macro, and as such, may not trigger in all cases."
)]
#[allow(
non_snake_case,
reason = "The names of these variables are provided by the caller, not by us."
)]
let ($($list,)*) = self;
$($list.register_dependencies(_dependencies);)*
}
}
}
}
all_tuples!(scene_list_impl, 0, 12, P);
impl<S: Scene> SceneList for Vec<S> {
fn resolve_list(
&self,
context: &mut ResolveContext,
scenes: &mut Vec<ResolvedScene>,
) -> Result<(), ResolveSceneError> {
for scene in self {
let mut resolved_scene = ResolvedScene::default();
scene.resolve(context, &mut resolved_scene)?;
scenes.push(resolved_scene);
}
Ok(())
}
fn register_dependencies(&self, dependencies: &mut SceneDependencies) {
for scene in self {
scene.register_dependencies(dependencies);
}
}
}
impl SceneList for Vec<Box<dyn Scene>> {
fn resolve_list(
&self,
context: &mut ResolveContext,
scenes: &mut Vec<ResolvedScene>,
) -> Result<(), ResolveSceneError> {
for scene in self {
let mut resolved_scene = ResolvedScene::default();
scene.resolve(context, &mut resolved_scene)?;
scenes.push(resolved_scene);
}
Ok(())
}
fn register_dependencies(&self, dependencies: &mut SceneDependencies) {
for scene in self {
scene.register_dependencies(dependencies);
}
}
}