@@ -604,29 +604,29 @@ def MatchingFor(*versions) -> bool:
604604 Object (MatchingFor (ALL_GCN ), "f_ap/f_ap_game.cpp" ),
605605
606606 # f_op
607- Object (MatchingFor (ALL_GCN ), "f_op/f_op_actor.cpp" ),
608- Object (MatchingFor (ALL_GCN , ALL_SHIELD ), "f_op/f_op_actor_iter.cpp" ),
609- Object (MatchingFor (ALL_GCN , ALL_SHIELD ), "f_op/f_op_actor_tag.cpp" ),
610- Object (MatchingFor (ALL_GCN , "ShieldD" ), "f_op/f_op_camera.cpp" ),
611- Object (NonMatching , "f_op/f_op_actor_map.cpp" ),
607+ Object (MatchingFor (ALL_GCN , "Shield" ), "f_op/f_op_actor.cpp" ),
608+ Object (MatchingFor (ALL ), "f_op/f_op_actor_iter.cpp" ),
609+ Object (MatchingFor (ALL ), "f_op/f_op_actor_tag.cpp" ),
610+ Object (MatchingFor (ALL ), "f_op/f_op_camera.cpp" ),
611+ Object (MatchingFor ( ALL ) , "f_op/f_op_actor_map.cpp" ),
612612 Object (MatchingFor (ALL_GCN ), "f_op/f_op_actor_mng.cpp" ),
613- Object (MatchingFor (ALL_GCN ), "f_op/f_op_camera_mng.cpp" ),
614- Object (MatchingFor (ALL_GCN , "ShieldD" ), "f_op/f_op_overlap.cpp" ),
615- Object (MatchingFor (ALL_GCN , "Shield" ), "f_op/f_op_overlap_mng.cpp" ),
616- Object (MatchingFor (ALL_GCN , "ShieldD" ), "f_op/f_op_overlap_req.cpp" ),
617- Object (MatchingFor (ALL_GCN , "Shield" ), "f_op/f_op_scene.cpp" ),
613+ Object (MatchingFor (ALL_GCN , ALL_WII , "Shield" ), "f_op/f_op_camera_mng.cpp" ),
614+ Object (MatchingFor (ALL ), "f_op/f_op_overlap.cpp" ),
615+ Object (MatchingFor (ALL_GCN , ALL_WII , "Shield" ), "f_op/f_op_overlap_mng.cpp" ),
616+ Object (MatchingFor (ALL_GCN , ALL_WII , "ShieldD" ), "f_op/f_op_overlap_req.cpp" ),
617+ Object (MatchingFor (ALL_GCN , ALL_WII , "Shield" ), "f_op/f_op_scene.cpp" ),
618618 Object (MatchingFor (ALL_GCN , "ShieldD" ), "f_op/f_op_scene_iter.cpp" ),
619- Object (MatchingFor (ALL_GCN , "ShieldD" ), "f_op/f_op_scene_mng.cpp" ),
620- Object (MatchingFor (ALL_GCN , "Shield" ), "f_op/f_op_scene_req.cpp" ),
621- Object (MatchingFor (ALL_GCN , ALL_SHIELD ), "f_op/f_op_scene_tag.cpp" ),
622- Object (MatchingFor (ALL_GCN , ALL_SHIELD ), "f_op/f_op_view.cpp" ),
623- Object (MatchingFor (ALL_GCN , "ShieldD" ), "f_op/f_op_kankyo.cpp" ),
619+ Object (MatchingFor (ALL ), "f_op/f_op_scene_mng.cpp" ),
620+ Object (MatchingFor (ALL ), "f_op/f_op_scene_req.cpp" ),
621+ Object (MatchingFor (ALL ), "f_op/f_op_scene_tag.cpp" ),
622+ Object (MatchingFor (ALL ), "f_op/f_op_view.cpp" ),
623+ Object (MatchingFor (ALL ), "f_op/f_op_kankyo.cpp" ),
624624 Object (MatchingFor (ALL ), "f_op/f_op_msg.cpp" ),
625- Object (MatchingFor (ALL_GCN ), "f_op/f_op_kankyo_mng.cpp" ),
625+ Object (MatchingFor (ALL_GCN , ALL_WII , "Shield" ), "f_op/f_op_kankyo_mng.cpp" ),
626626 Object (MatchingFor (ALL_GCN ), "f_op/f_op_msg_mng.cpp" ),
627- Object (MatchingFor (ALL_GCN ), "f_op/f_op_draw_iter.cpp" ),
628- Object (MatchingFor (ALL_GCN , ALL_SHIELD ), "f_op/f_op_draw_tag.cpp" ),
629- Object (MatchingFor (ALL_GCN , ALL_SHIELD ), "f_op/f_op_scene_pause.cpp" ),
627+ Object (MatchingFor (ALL ), "f_op/f_op_draw_iter.cpp" ),
628+ Object (MatchingFor (ALL ), "f_op/f_op_draw_tag.cpp" ),
629+ Object (MatchingFor (ALL ), "f_op/f_op_scene_pause.cpp" ),
630630
631631 # f_pc
632632 Object (MatchingFor (ALL_GCN ), "f_pc/f_pc_base.cpp" ),
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