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Rigodotified rigs alter how models are deformed #29

@jazzypants

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@jazzypants

This could totally be something I'm not doing correctly, or maybe not understanding... but it appears that Rigodotifying a rig changes how models are deformed. Is this expected behavior? Prior to Rigodotifying the rig, moving the paddle handle for the left hand deforms the model as follows:

Image

After Rigodotifying the rig and attempting to move the paddle handle, I'm seeing a completely different deform:

Image

Is this a bug, or am I not understanding how this is meant to work? And advice would be appreciated. I'm running from master in Rigodotify, and running Blender 4.2

Thanks in advance!

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