File tree 8 files changed +36
-10
lines changed
8 files changed +36
-10
lines changed Original file line number Diff line number Diff line change
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+ [remap]
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+
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+ importer="texture"
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+ type="StreamTexture"
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+ path="res://.import/index.png-2523555c7d9087f1340cdcb3fd562b42.stex"
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+ metadata={
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+ "vram_texture": false
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+ }
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+
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+ [deps]
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+
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+ source_file="res://builds/html5/index.png"
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+ dest_files=[ "res://.import/index.png-2523555c7d9087f1340cdcb3fd562b42.stex" ]
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+
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+ [params]
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+
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+ compress/mode=0
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+ compress/lossy_quality=0.7
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+ compress/hdr_mode=0
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+ compress/bptc_ldr=0
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+ compress/normal_map=0
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+ flags/repeat=0
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+ flags/filter=true
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+ flags/mipmaps=false
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+ flags/anisotropic=false
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+ flags/srgb=2
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+ process/fix_alpha_border=true
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+ process/premult_alpha=false
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+ process/HDR_as_SRGB=false
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+ process/invert_color=false
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+ stream=false
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+ size_limit=0
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+ detect_3d=true
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+ svg/scale=1.0
Original file line number Diff line number Diff line change @@ -21,4 +21,4 @@ func _on_Area2D_body_entered(body):
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var sprite = temple.get_child(0 )
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sprite.visible = true
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part.visible = false
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- ($Audio as AudioStreamPlayer ).play()
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+ ($Audio as AudioStreamPlayer2D ).play()
Original file line number Diff line number Diff line change @@ -2,18 +2,10 @@ extends Node
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onready var part = $ Sprite
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- # Declare member variables here. Examples:
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- # var a = 2
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- # var b = "text"
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-
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- # Called when the node enters the scene tree for the first time.
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- func _ready():
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- pass # Replace with function body.
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-
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func _on_Area2D_body_entered (body ):
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if body is Player :
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var temple = get_tree ().get_root ().get_node ('Stage' ).get_node ('Temple' ).get_node ('TempleL3' )
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var sprite = temple .get_child (0 )
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sprite .visible = true
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part .visible = false
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- ($Audio as AudioStreamPlayer ).play()
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+ ($ Audio as AudioStreamPlayer2D ).play ()
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