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Topic queue (or priority queue) (or something) #11

@ghost

Description

Currently, when an Animate talks to an Animate, the receiving Animate's "topic" is set (and the next time they take a turn, they respond to that topic.)

When there are only two characters, this is not a huge problem.

But if there are three characters, and two characters talk to the third, the third will only remember (and respond to) the last one who talked to them.

Otoh, remembering and responding to everything every other character said to you isn't realistic either and could, I imagine, easily balloon out of control. The "best" solution would be to prioritize it somehow, based on what's most attention-holding to that character. (and I think we can assume that being held at gunpoint is fairly highly attention-grabbing, yes.)

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